The Resource 101 activities for teaching creativity and problem solving, Arthur VanGundy, (electronic resource)

101 activities for teaching creativity and problem solving, Arthur VanGundy, (electronic resource)

Label
101 activities for teaching creativity and problem solving
Title
101 activities for teaching creativity and problem solving
Statement of responsibility
Arthur VanGundy
Title variation
  • One hundred one activities for teaching creativity and problem solving
  • One hundred and one activities for teaching creativity and problem solving
Creator
Subject
Genre
Language
  • eng
  • eng
Summary
Employees who possess problem-solving skills are highly valued in today?s competitive business environment. The question is how can employees learn to deal in innovative ways with new data, methods, people, and technologies? In this groundbreaking book, Arthur VanGundy -- a pioneer in the field of idea generation and problem solving -- has compiled 101 group activities that combine to make a unique resource for trainers, facilitators, and human resource professionals. The book is filled with idea-generation activities that simultaneously teach the underlying problem-solving and creativity tech
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
VanGundy, Arthur B
Dewey number
  • 153.35
  • 658.31244
Illustrations
illustrations
Index
no index present
Language note
English
LC call number
HD53
LC item number
.V357 2005
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/subjectName
  • Creative ability in business
  • Creative ability
  • Creative thinking
  • Problem solving
  • Organizational effectiveness
Label
101 activities for teaching creativity and problem solving, Arthur VanGundy, (electronic resource)
Instantiates
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references (p. 389-390)
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • 101 Activities for Teaching Creativity and Problem Solving; Contents; Acknowledgments; Getting Started; Chapter 1: Creativity and Problem Solving; Why Use Creativity Techniques?; Generating Creative Ideas; Creativity Training in Organizations; A Typology of Idea Generation Activities; Chapter 2: Six Key Principles for Encouraging Creativity; 1. Separate Idea Generation from Evaluation; 2. Test Assumptions; 3. Avoid Patterned Thinking; 4. Create New Perspectives; 5. Minimize Negative Thinking; 6. Take Prudent Risks; Chapter 3: Linking Problems, Solutions, and Activities; Defining Problems
  • Problem SolvingCreativity and Serendipity; A Few of My Favorite Activities; A Guide for Selecting Activities; How to Evaluate and Select Ideas in a Group; Getting Ready: Different Uses Warm-Up Exercise; Activity Selection Guide; Individual and Group Activities; Chapter 4: Basic Idea Generation:""No Brainers"; 1. Bend It, Shape It; 2. Brain Borrow; 3. Copy Cat; 4. Dead Head Deadline; 5. Get Crazy; 6. Idea Diary; 7. Mental Breakdown; 8. Music Mania; 9. Name Change; 10. Stereotype; 11. Switcheroo; 12. Wake-Up Call; Chapter 5:Ticklers: Related and Unrelated Stimuli; 13. Excerpt Excitation
  • 14. Idea Shopping15. A Likely Story; 16. PICLed Brains; 17. Picture Tickler; 18. Rorschach Revisionist; 19. Say What?; 20. Text Tickler; 21. Tickler Things; Chapter 6:Combinations; 22. Bi-Wordal; 23. Circle of Opportunity; 24. Combo Chatter; 25. Ideas in a Box; 26. Ideatoons; 27. Mad Scientist; 28. Noun Action; 29. Noun Hounds; 30. Parts Is Parts; 31. Parts Purge; 32. Preppy Thoughts; 33. SAMM I Am; 34. 666; 35. Word Diamond; Chapter 7: Free Association Activities: "Blue Skies"; 36. Brain Mapping; 37. Doodles; 38. Essence of the Problem; 39. Exaggerate That; 40. Fairy Tale Time
  • 41. Idea Links42. Imaginary Mentor; 43. Lotus Blossom; 44. Say Cheese; 45. Sense Making; 46. Skybridging; 47. Tabloid Tales; 48. We Have Met the Problem and It Is We; 49. What if . . . ?; Chapter 8: Grab Bag:Miscellaneous Activities; 50. Law Breaker; 51. Problem Reversals; 52. Turn Around; 53. Bionic Ideas; 54. Chain Alike; 55. I Like It Like That; 56. What Is It?; Group Only Activities; Chapter 9: Brainstorming with Related Stimuli; 57. Be #1; 58. Blender; 59. Drawing Room; 60. Get Real!!; 61. Idea Showers; 62. Modular Brainstorming; 63. Pass the Hat; 64. Phillips 66; 65. Play by Play
  • 66. Rice Storm67. Spin the Bottle; 68. Story Boards; 69. That's the Ticket!; 70. What's the Problem?; Chapter 10: Brainstorming with Unrelated Stimuli; 71. Battle of the Sexes; 72. Best of. . .; 73. Brain Splitter; 74. Force-Fit Game; 75. Grab Bag Forced Association; 76. It's Not My Job; 77. Rolestorming; 78. Roll Call; 79. Sculptures; 80. Super Heroes; Chapter 11: Brainwriting with Related Stimuli; 81. As Easy As 6-3-5; 82. Brain Purge; 83. Group Not; 84. Idea Mixer; 85. Idea Pool; 86. Museum Madness; 87. Organizational Brainstorms; 88. Out-of-the-Blue Lightning Bolt Cloudbuster
  • 89. You're a Card, Andy!
Dimensions
unknown
Extent
1 online resource (411 p.)
Form of item
online
Isbn
9786610302741
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (EBL)221218
  • (OCoLC)61729296
  • (SSID)ssj0000092832
  • (PQKBManifestationID)12025844
  • (PQKBTitleCode)TC0000092832
  • (PQKBWorkID)10013725
  • (PQKB)11269866
  • (MiAaPQ)EBC221218
  • (EXLCZ)991000000000348099
Label
101 activities for teaching creativity and problem solving, Arthur VanGundy, (electronic resource)
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references (p. 389-390)
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • 101 Activities for Teaching Creativity and Problem Solving; Contents; Acknowledgments; Getting Started; Chapter 1: Creativity and Problem Solving; Why Use Creativity Techniques?; Generating Creative Ideas; Creativity Training in Organizations; A Typology of Idea Generation Activities; Chapter 2: Six Key Principles for Encouraging Creativity; 1. Separate Idea Generation from Evaluation; 2. Test Assumptions; 3. Avoid Patterned Thinking; 4. Create New Perspectives; 5. Minimize Negative Thinking; 6. Take Prudent Risks; Chapter 3: Linking Problems, Solutions, and Activities; Defining Problems
  • Problem SolvingCreativity and Serendipity; A Few of My Favorite Activities; A Guide for Selecting Activities; How to Evaluate and Select Ideas in a Group; Getting Ready: Different Uses Warm-Up Exercise; Activity Selection Guide; Individual and Group Activities; Chapter 4: Basic Idea Generation:""No Brainers"; 1. Bend It, Shape It; 2. Brain Borrow; 3. Copy Cat; 4. Dead Head Deadline; 5. Get Crazy; 6. Idea Diary; 7. Mental Breakdown; 8. Music Mania; 9. Name Change; 10. Stereotype; 11. Switcheroo; 12. Wake-Up Call; Chapter 5:Ticklers: Related and Unrelated Stimuli; 13. Excerpt Excitation
  • 14. Idea Shopping15. A Likely Story; 16. PICLed Brains; 17. Picture Tickler; 18. Rorschach Revisionist; 19. Say What?; 20. Text Tickler; 21. Tickler Things; Chapter 6:Combinations; 22. Bi-Wordal; 23. Circle of Opportunity; 24. Combo Chatter; 25. Ideas in a Box; 26. Ideatoons; 27. Mad Scientist; 28. Noun Action; 29. Noun Hounds; 30. Parts Is Parts; 31. Parts Purge; 32. Preppy Thoughts; 33. SAMM I Am; 34. 666; 35. Word Diamond; Chapter 7: Free Association Activities: "Blue Skies"; 36. Brain Mapping; 37. Doodles; 38. Essence of the Problem; 39. Exaggerate That; 40. Fairy Tale Time
  • 41. Idea Links42. Imaginary Mentor; 43. Lotus Blossom; 44. Say Cheese; 45. Sense Making; 46. Skybridging; 47. Tabloid Tales; 48. We Have Met the Problem and It Is We; 49. What if . . . ?; Chapter 8: Grab Bag:Miscellaneous Activities; 50. Law Breaker; 51. Problem Reversals; 52. Turn Around; 53. Bionic Ideas; 54. Chain Alike; 55. I Like It Like That; 56. What Is It?; Group Only Activities; Chapter 9: Brainstorming with Related Stimuli; 57. Be #1; 58. Blender; 59. Drawing Room; 60. Get Real!!; 61. Idea Showers; 62. Modular Brainstorming; 63. Pass the Hat; 64. Phillips 66; 65. Play by Play
  • 66. Rice Storm67. Spin the Bottle; 68. Story Boards; 69. That's the Ticket!; 70. What's the Problem?; Chapter 10: Brainstorming with Unrelated Stimuli; 71. Battle of the Sexes; 72. Best of. . .; 73. Brain Splitter; 74. Force-Fit Game; 75. Grab Bag Forced Association; 76. It's Not My Job; 77. Rolestorming; 78. Roll Call; 79. Sculptures; 80. Super Heroes; Chapter 11: Brainwriting with Related Stimuli; 81. As Easy As 6-3-5; 82. Brain Purge; 83. Group Not; 84. Idea Mixer; 85. Idea Pool; 86. Museum Madness; 87. Organizational Brainstorms; 88. Out-of-the-Blue Lightning Bolt Cloudbuster
  • 89. You're a Card, Andy!
Dimensions
unknown
Extent
1 online resource (411 p.)
Form of item
online
Isbn
9786610302741
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (EBL)221218
  • (OCoLC)61729296
  • (SSID)ssj0000092832
  • (PQKBManifestationID)12025844
  • (PQKBTitleCode)TC0000092832
  • (PQKBWorkID)10013725
  • (PQKB)11269866
  • (MiAaPQ)EBC221218
  • (EXLCZ)991000000000348099

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