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The Resource 3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource)
3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource)
Resource Information
The item 3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Boston University Libraries.This item is available to borrow from all library branches.
Resource Information
The item 3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Boston University Libraries.
This item is available to borrow from all library branches.
- Summary
- 3D video technology is the latest innovation in information media technology. This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated. Topics and features: Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression Highlights the remaining challenges and the exciting avenues for future research in 3D video technology Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video
- Language
- eng
- Extent
- 1 online resource (xv, 346 p.)
- Contents
-
- Introduction
- Part I: Multi-View Video Capture
- Multi-Camera Systems for 3D Video Production
- Active Camera System for Object Tracking and Multi-View
- Part II: 3D Video Production
- 3D Shape Reconstruction from Multi-View Video Data
- 3D Surface Texture Generation
- Estimation of 3D Dynamic Lighting Environment with Reference
- Part III: 3D Video Applications
- Visualization of 3D Video
- Behavior Unit Model for Content-Based Representation and Edition of 3D Video
- Model-Based Complex Kinematic Motion Estimation
- 3D Video Encoding
- Isbn
- 9781447141204
- Label
- 3D video and its applications
- Title
- 3D video and its applications
- Statement of responsibility
- Takashi Matsuyama...[et al.]
- Subject
-
- PHOTOGRAPHY / Techniques / Digital
- Computer vision
- 3-D films
- TECHNOLOGY & ENGINEERING / Imaging Systems
- COMPUTERS / Image Processing
- COMPUTERS / Digital Media / Graphics Applications
- Electronic resources
- Image Processing and Computer Vision.
- Computer science.
- Computer vision.
- Informatique
- 3-D television -- Research
- Language
- eng
- Summary
- 3D video technology is the latest innovation in information media technology. This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated. Topics and features: Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression Highlights the remaining challenges and the exciting avenues for future research in 3D video technology Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video
- Cataloging source
- GW5XE
- Image bit depth
- 0
- LC call number
- TR854
- LC item number
- .T47 2012
- Literary form
- non fiction
- Nature of contents
- dictionaries
- http://library.link/vocab/relatedWorkOrContributorDate
- 1951-
- http://library.link/vocab/relatedWorkOrContributorName
-
- SpringerLink
- Matsuyama, Takashi
- http://library.link/vocab/subjectName
-
- 3-D films
- Computer vision
- 3-D television
- COMPUTERS / Image Processing
- COMPUTERS / Digital Media / Graphics Applications
- PHOTOGRAPHY / Techniques / Digital
- TECHNOLOGY & ENGINEERING / Imaging Systems
- Informatique
- Label
- 3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource)
- Antecedent source
- mixed
- Bibliography note
- Includes bibliographical references and index
- Color
- not applicable
- Contents
- Introduction -- Part I: Multi-View Video Capture -- Multi-Camera Systems for 3D Video Production -- Active Camera System for Object Tracking and Multi-View -- Part II: 3D Video Production -- 3D Shape Reconstruction from Multi-View Video Data -- 3D Surface Texture Generation -- Estimation of 3D Dynamic Lighting Environment with Reference -- Part III: 3D Video Applications -- Visualization of 3D Video -- Behavior Unit Model for Content-Based Representation and Edition of 3D Video -- Model-Based Complex Kinematic Motion Estimation -- 3D Video Encoding
- Dimensions
- unknown
- Extent
- 1 online resource (xv, 346 p.)
- File format
- multiple file formats
- Form of item
-
- online
- electronic
- Isbn
- 9781447141204
- Level of compression
- uncompressed
- Other control number
-
- 9786613703484
- 10.1007/978-1-4471-4120-4
- Other physical details
- ill. (some col.)
- Quality assurance targets
- absent
- Reformatting quality
- access
- Specific material designation
- remote
- Stock number
- 370348
- System control number
-
- (OCoLC)794980683
- (OCoLC)ocn794980683
- Label
- 3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource)
- Antecedent source
- mixed
- Bibliography note
- Includes bibliographical references and index
- Color
- not applicable
- Contents
- Introduction -- Part I: Multi-View Video Capture -- Multi-Camera Systems for 3D Video Production -- Active Camera System for Object Tracking and Multi-View -- Part II: 3D Video Production -- 3D Shape Reconstruction from Multi-View Video Data -- 3D Surface Texture Generation -- Estimation of 3D Dynamic Lighting Environment with Reference -- Part III: 3D Video Applications -- Visualization of 3D Video -- Behavior Unit Model for Content-Based Representation and Edition of 3D Video -- Model-Based Complex Kinematic Motion Estimation -- 3D Video Encoding
- Dimensions
- unknown
- Extent
- 1 online resource (xv, 346 p.)
- File format
- multiple file formats
- Form of item
-
- online
- electronic
- Isbn
- 9781447141204
- Level of compression
- uncompressed
- Other control number
-
- 9786613703484
- 10.1007/978-1-4471-4120-4
- Other physical details
- ill. (some col.)
- Quality assurance targets
- absent
- Reformatting quality
- access
- Specific material designation
- remote
- Stock number
- 370348
- System control number
-
- (OCoLC)794980683
- (OCoLC)ocn794980683
Subject
- 3-D films
- 3-D television -- Research
- COMPUTERS / Digital Media / Graphics Applications
- COMPUTERS / Image Processing
- Computer science.
- Computer vision
- Computer vision.
- Electronic resources
- Image Processing and Computer Vision.
- Informatique
- PHOTOGRAPHY / Techniques / Digital
- TECHNOLOGY & ENGINEERING / Imaging Systems
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.bu.edu/portal/3D-video-and-its-applications-Takashi/X0DErN4jFrA/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.bu.edu/portal/3D-video-and-its-applications-Takashi/X0DErN4jFrA/">3D video and its applications, Takashi Matsuyama...[et al.], (electronic resource)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.bu.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.bu.edu/">Boston University Libraries</a></span></span></span></span></div>