Coverart for item
The Resource Advances in computer games : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers, H. Jaap van den Herik, Aske Plaat (eds.), (electronic resource)

Advances in computer games : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers, H. Jaap van den Herik, Aske Plaat (eds.), (electronic resource)

Label
Advances in computer games : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers
Title
Advances in computer games
Title remainder
13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers
Statement of responsibility
H. Jaap van den Herik, Aske Plaat (eds.)
Title variation
ACG 2011
Creator
Contributor
Provider
Subject
Genre
Language
eng
Summary
This book constitutes the thoroughly refereed post-conference proceedings of the 13th Advances in Computer Games Conference, ACG 2011, held in Tilburg, The Netherlands, in November 2011. The 29 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers cover a wide range of topics such as Monte-Carlo tree search and its enhancement, temporal difference learning, optimization, solving and searching, analysis of a game characteristic, new approaches, and serious games
Member of
Cataloging source
GW5XE
Image bit depth
0
LC call number
GV1469.15
LC item number
.A24 2011
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2011
http://bibfra.me/vocab/lite/meetingName
ACG 2011
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • SpringerLink
  • Herik, Jaap van den
  • Plaat, Aske
Series statement
Lecture Notes in Computer Science,
Series volume
7168
http://library.link/vocab/subjectName
  • Computer games
  • Computer games
  • Computer games
  • Computer games
  • Informatique
Label
Advances in computer games : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers, H. Jaap van den Herik, Aske Plaat (eds.), (electronic resource)
Instantiates
Publication
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
  • An MCTS Program to Play EinStein Würfelt Nicht!
  • Richard J. Lorentz
  • Monte-Carlo Tree Search Enhancements for Havannah
  • Jan A. Stankiewicz, Mark H. M. Winands and Jos W. H. M. Uiterwijk
  • Playout Search for Monte-Carlo Tree Search in Multi-player Games
  • J. (Pim) A. M. Nijssen and Mark H. M. Winands
  • Towards a Solution of 7x7 Go with Meta-MCTS
  • Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al.
  • MCTS Experiments on the Voronoi Game
  • Bruno Bouzy, Marc Métivier and Damien Pellier
  • Accelerated UCT and Its Application to Two-Player Games
  • 4*4-Pattern and Bayesian Learning in Monte-Carlo Go
  • Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al.
  • Temporal Difference Learning for Connect6
  • I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al.
  • Improving Temporal Difference Learning Performance in Backgammon Variants
  • Nikolaos Papahristou and Ioannis Refanidis
  • CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning
  • Rémi Coulom
  • Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes
  • Tomoyuki Kaneko and Kunihito Hoki
  • Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda
  • Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization
  • Todd W. Neller and Steven Hnath
  • The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search
  • Kunihito Hoki and Tomoyuki Kaneko
  • Solving breakthrough with Race Patterns and Job-Level Proof Number Search
  • Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave
  • Infinite Connect-Four Is Solved: Draw
  • Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko
  • Blunder Cost in Go and Hex
  • Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies
  • Revisiting Move Groups in Monte-Carlo Tree Search
  • Understanding Distributions of Chess Performances
  • Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth
  • Position Criticality in Chess Endgames
  • Guy McC. Haworth and Á. Rusz
  • On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness
  • Ingo Althöfer
  • Modeling Games with the Help of Quantified Integer Linear Programs
  • Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf
  • Computing Strong Game-Theoretic Strategies in Jotto
  • Sam Ganzfried
  • Gabriel Van Eyck and Martin Müller
  • Online Sparse Bandit for Card Games
  • David L. St-Pierre, Quentin Louveaux and Olivier Teytaud
  • Game Tree Search with Adaptive Resolution
  • Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu
  • Designing Casanova: A Language for Games
  • Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al.
  • Affective Game Dialogues
  • Using Affect as an Explicit Input Method in Game Dialogue Systems
  • Michael Lankes and Thomas Mirlacher
  • Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
  • PACHI: State of the Art Open Source Go Program
  • Richard Zhao and Duane Szafron
  • Petr Baudiš and Jean-loup Gailly
  • Time Management for Monte-Carlo Tree Search in Go
  • Hendrik Baier and Mark H. M. Winands
Dimensions
unknown
Extent
1 online resource (xxi, 356 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642318665
Level of compression
uncompressed
Other control number
10.1007/978-3-642-31866-5
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)801937627
  • (OCoLC)ocn801937627
Label
Advances in computer games : 13th International Conference, ACG 2011, Tilburg, The Netherlands, November 20-22, 2011, Revised selected papers, H. Jaap van den Herik, Aske Plaat (eds.), (electronic resource)
Publication
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
  • An MCTS Program to Play EinStein Würfelt Nicht!
  • Richard J. Lorentz
  • Monte-Carlo Tree Search Enhancements for Havannah
  • Jan A. Stankiewicz, Mark H. M. Winands and Jos W. H. M. Uiterwijk
  • Playout Search for Monte-Carlo Tree Search in Multi-player Games
  • J. (Pim) A. M. Nijssen and Mark H. M. Winands
  • Towards a Solution of 7x7 Go with Meta-MCTS
  • Cheng-Wei Chou, Ping-Chiang Chou, Hassen Doghmen, Chang-Shing Lee and Tsan-Cheng Su, et al.
  • MCTS Experiments on the Voronoi Game
  • Bruno Bouzy, Marc Métivier and Damien Pellier
  • Accelerated UCT and Its Application to Two-Player Games
  • 4*4-Pattern and Bayesian Learning in Monte-Carlo Go
  • Jiao Wang, Shiyuan Li, Jitong Chen, Xin Wei and Huizhan Lv, et al.
  • Temporal Difference Learning for Connect6
  • I-Chen Wu, Hsin-Ti Tsai, Hung-Hsuan Lin, Yi-Shan Lin and Chieh-Min Chang, et al.
  • Improving Temporal Difference Learning Performance in Backgammon Variants
  • Nikolaos Papahristou and Ioannis Refanidis
  • CLOP: Confident Local Optimization for Noisy Black-Box Parameter Tuning
  • Rémi Coulom
  • Analysis of Evaluation-Function Learning by Comparison of Sibling Nodes
  • Tomoyuki Kaneko and Kunihito Hoki
  • Junichi Hashimoto, Akihiro Kishimoto, Kazuki Yoshizoe and Kokolo Ikeda
  • Approximating Optimal Dudo Play with Fixed-Strategy Iteration Counterfactual Regret Minimization
  • Todd W. Neller and Steven Hnath
  • The Global Landscape of Objective Functions for the Optimization of Shogi Piece Values with a Game-Tree Search
  • Kunihito Hoki and Tomoyuki Kaneko
  • Solving breakthrough with Race Patterns and Job-Level Proof Number Search
  • Abdallah Saffidine, Nicolas Jouandeau and Tristan Cazenave
  • Infinite Connect-Four Is Solved: Draw
  • Yoshiaki Yamaguchi, Kazunori Yamaguchi, Tetsuro Tanaka and Tomoyuki Kaneko
  • Blunder Cost in Go and Hex
  • Henry Brausen, Ryan B. Hayward, Martin Müller, Abdul Qadir and David Spies
  • Revisiting Move Groups in Monte-Carlo Tree Search
  • Understanding Distributions of Chess Performances
  • Kenneth W. Regan, Bartlomiej Macieja and Guy McC. Haworth
  • Position Criticality in Chess Endgames
  • Guy McC. Haworth and Á. Rusz
  • On Board-Filling Games with Random-Turn Order and Monte Carlo Perfectness
  • Ingo Althöfer
  • Modeling Games with the Help of Quantified Integer Linear Programs
  • Thorsten Ederer, Ulf Lorenz, Thomas Opfer and Jan Wolf
  • Computing Strong Game-Theoretic Strategies in Jotto
  • Sam Ganzfried
  • Gabriel Van Eyck and Martin Müller
  • Online Sparse Bandit for Card Games
  • David L. St-Pierre, Quentin Louveaux and Olivier Teytaud
  • Game Tree Search with Adaptive Resolution
  • Hung-Jui Chang, Meng-Tsung Tsai and Tsan-sheng Hsu
  • Designing Casanova: A Language for Games
  • Giuseppe Maggiore, Alvise Spanò, Renzo Orsini, Giulia Costantini and Michele Bugliesi, et al.
  • Affective Game Dialogues
  • Using Affect as an Explicit Input Method in Game Dialogue Systems
  • Michael Lankes and Thomas Mirlacher
  • Generating Believable Virtual Characters Using Behavior Capture and Hidden Markov Models
  • PACHI: State of the Art Open Source Go Program
  • Richard Zhao and Duane Szafron
  • Petr Baudiš and Jean-loup Gailly
  • Time Management for Monte-Carlo Tree Search in Go
  • Hendrik Baier and Mark H. M. Winands
Dimensions
unknown
Extent
1 online resource (xxi, 356 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642318665
Level of compression
uncompressed
Other control number
10.1007/978-3-642-31866-5
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)801937627
  • (OCoLC)ocn801937627

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