The Resource Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum ... [et al.] (eds.), (electronic resource)

Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum ... [et al.] (eds.), (electronic resource)

Label
Agents for games and simulations : trends in techniques, concepts and design
Title
Agents for games and simulations
Title remainder
trends in techniques, concepts and design
Statement of responsibility
Frank Dignum ... [et al.] (eds.)
Creator
Contributor
Provider
Subject
Genre
Language
eng
Summary
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field
Member of
Cataloging source
GW5XE
Image bit depth
0
LC call number
QA76.76.I58
LC item number
I584 2009
Literary form
non fiction
http://bibfra.me/vocab/lite/meetingDate
2009
http://bibfra.me/vocab/lite/meetingName
International Workshop on Agents for Games and Simulations
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorDate
1961-
http://library.link/vocab/relatedWorkOrContributorName
  • SpringerLink
  • Dignum, Frank
Series statement
Lecture Notes in Computer Science,
Series volume
5920
http://library.link/vocab/subjectName
  • Multiagent systems
  • Artificial intelligence
  • Electronic games
  • Computer simulation
  • Artificial intelligence
  • Computer simulation
  • Electronic games
  • Multiagent systems
  • Informatique
Label
Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum ... [et al.] (eds.), (electronic resource)
Instantiates
Publication
Note
"AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Pref
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game
Dimensions
unknown
Extent
1 online resource (x, 236 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642111983
Level of compression
uncompressed
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)505433816
  • (OCoLC)ocn505433816
  • (DE-He213)978-3-642-11198-3
Label
Agents for games and simulations : trends in techniques, concepts and design, Frank Dignum ... [et al.] (eds.), (electronic resource)
Publication
Note
"AGS 2009, The First International Workshop on Agents for Games and Simulations held on May 11 in Budapest"--Pref
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents -- Distributed Platform for Large-Scale Agent-Based Simulations -- Two Case Studies for Jazzyk BSM -- A Teamwork Infrastructure for Computer Games with Real-Time Requirements -- The MMOG Layer: MMOG Based on MAS -- Architecture for Affective Social Games -- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities -- Intelligent NPCs for Educational Role Play Game -- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project -- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations -- On Evaluating Agents for Serious Games -- A PDDL-Based Planning Architecture to Support Arcade Game Playing -- Agent-Based Aircraft Control Strategies in a Simulated Environment -- Adaptive Serious Games Using Agent Organizations -- Intelligent Agent Modeling as Serious Game
Dimensions
unknown
Extent
1 online resource (x, 236 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642111983
Level of compression
uncompressed
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
  • (OCoLC)505433816
  • (OCoLC)ocn505433816
  • (DE-He213)978-3-642-11198-3

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