The Resource Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.), (electronic resource)

Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.), (electronic resource)

Label
Agents for games and simulations II : trends in techniques, concepts and design
Title
Agents for games and simulations II
Title remainder
trends in techniques, concepts and design
Statement of responsibility
Frank Dignum (ed.)
Title variation
  • Agents for games and simulations 2
  • Agents for games and simulations two
Contributor
Provider
Subject
Genre
Language
eng
Summary
While today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively
Member of
Cataloging source
GW5XE
Image bit depth
0
LC call number
QA76.76.I58
LC item number
A34 2011
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorDate
1961-
http://library.link/vocab/relatedWorkOrContributorName
  • SpringerLink
  • Dignum, Frank
Series statement
Lecture Notes in Computer Science,
Series volume
6525
http://library.link/vocab/subjectName
  • Multiagent systems
  • Multiagent systems
  • Informatique
Label
Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.), (electronic resource)
Instantiates
Publication
Note
  • International conference proceedings
  • State of the art report
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
Dimensions
unknown
Extent
1 online resource (x, 206 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642181818
Level of compression
uncompressed
Other control number
10.1007/978-3-642-18181-8
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
Stock number
978-3-642-18180-1
System control number
  • (OCoLC)704396821
  • (OCoLC)ocn704396821
  • (DE-He213)978-3-642-18181-8
Label
Agents for games and simulations II : trends in techniques, concepts and design, Frank Dignum (ed.), (electronic resource)
Publication
Note
  • International conference proceedings
  • State of the art report
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Color
not applicable
Contents
UnrealGoal Bots Conceptual Design of a Reusable Interface -- A Periphery of Pogamut: From Bots to Agents and Back Again -- Goal-Based Communication Using BDI Agents as Virtual Humans in Training: An Ontology Driven Dialogue System -- Evaluation and Comparison of Multi-agent Based Crowd Simulation Systems -- Towards an Architecture for Collaborative Human/AI Control of Interactive Characters -- An Architecture for Directing Value-Driven Artificial Characters -- Implicitly and Intelligently Influencing the Interactive Experience -- Creating Customized Game Experiences by Leveraging Human Creative Effort: A Planning Approach -- Guiding User Adaptation in Serious Games -- Using Agent Technology to Build a Real-World Training Application -- Semi-Automated Dialogue Act Classification for Situated Social Agents in Games --Using Exclusion Logic to Model Social Practices -- Making Games ALIVE: An Organisational Approach -- Building Quests for Online Games with Virtual Institutions
Dimensions
unknown
Extent
1 online resource (x, 206 p.)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9783642181818
Level of compression
uncompressed
Other control number
10.1007/978-3-642-18181-8
Other physical details
ill.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
Stock number
978-3-642-18180-1
System control number
  • (OCoLC)704396821
  • (OCoLC)ocn704396821
  • (DE-He213)978-3-642-18181-8

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