The Resource Assessment in game-based learning : foundations, innovations, and perspectives, Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors, (electronic resource)

Assessment in game-based learning : foundations, innovations, and perspectives, Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors, (electronic resource)

Label
Assessment in game-based learning : foundations, innovations, and perspectives
Title
Assessment in game-based learning
Title remainder
foundations, innovations, and perspectives
Statement of responsibility
Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors
Contributor
Provider
Subject
Language
eng
Summary
The capabilities and possibilities of emerging game-based learning technologies bring about a new perspective of learning and instruction. This, in turn, necessitates alternative ways to assess the kinds of learning taking place in the virtual worlds or informal settings. Aligning learning and assessment is at the core of creating a favorable and effective learning environment, one that is learner-centered, knowledge-centered, and assessment-centered. However, how do we know students have learned in games? What do we assess, and how do we assess students’ learning outcomes in a game-based learning environment? After a critical literature review, the authors discovered that there is a missing link between game-based learning and game-based assessment, particularly in assessing complex problem solving processes and outcomes in a digital game-based learning environment. This edited volume bridges the gap by providing that missing link. It covers the current state of research, methodology, assessment, and technology of game-based learning. The contributions from international distinguished researchers present innovative work in the areas of educational psychology, educational diagnostics, educational technology, and learning sciences. Included chapters are organized into three major parts: (1) Foundations of game-based assessment, (2) technological and methodological innovations for assessing game-based learning, and (3) realizing assessment in game-based learning. It provides theoretical research, translational resaerch, and guided practice---all in one volume. This book will prove invaluable to anyone who is performing research or working the the field--it provides a springboard from theory to practice, offering a map for anyone hoping to implement game-based assessment into their institution as well as to primary researchers and developers
Cataloging source
GW5XE
Image bit depth
0
LC call number
LB1029.G3
LC item number
A87 2012
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • SpringerLink
  • Ifenthaler, Dirk
  • Eseryel, Deniz
  • Ge, Xun
http://library.link/vocab/subjectName
  • Educational games
  • Educational psychology
  • Educational tests and measurements
  • Educational technology
  • Learning
  • EDUCATION
  • Education
  • Sciences sociales
  • Sciences humaines
  • Educational games
  • Educational psychology
  • Educational technology
  • Educational tests and measurements
  • Learning
Label
Assessment in game-based learning : foundations, innovations, and perspectives, Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors, (electronic resource)
Instantiates
Publication
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Three Things Game Designers Need to Know About Assessment
  • Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo and Patti West
  • Assessment for Game-Based Learning
  • Dirk Ifenthaler, Deniz Eseryel and Xun Ge
  • pt. 2.
  • Technological and methodological innovations for assessing game-based learning.
  • Patterns of Game Playing Behavior as Indicators of Mastery
  • Klaus P. Jantke
  • Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
  • Brett E. Shelton and Mary Ann Parlin
  • pt. 1.
  • Information Trails: In-Process Assessment of Game-Based Learning
  • Christian S. Loh
  • Timed Report Measures Learning: Game-Based Embedded Assessment
  • Debbie Denise Reese, Ralph J. Seward, Barbara G. Tabachnick, Ben A. Hitt and Andrew Harrison, et al.
  • Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
  • Douglas B. Clark, Mario M. Martinez-Garza, Gautam Biswas, Richard M. Luecht and Pratim Sengupta
  • Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
  • Aroutis Foster
  • Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
  • Maree Gosper and Margot McNeill
  • Foundations of game-based assessment.
  • Innovative Assessment Technologies in Educational Games Designed for Young Students
  • Benö Csapó, András Lörincz and Gyöngyvér Molnár
  • pt. 3.
  • Realizing Assessment in Game-Based Learning.
  • Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
  • Deniz Eseryel, Yu Guo and Victor Law
  • Measurement Principles for Gaming
  • Kathleen Scalise and Mark Wilson
  • Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
  • Scott J. Warren and Chris Bigenho
  • Are All Games the Same?
  • Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
  • Jen Katz-Buonincontro and Aroutis Foster
  • Measurement and Analysis of Learner's Motivation in Game-Based E-Learning
  • Ioana Ghergulescu and Cristina Hava Muntean
  • Assessment of Student's Emotions in Game-Based Learning
  • Elena Novak and Tristan E. Johnson
  • Designing for Participation in Educational Video Games
  • Daniel T. Hickey and Ellen Jameson
  • Computer Games as Preparation for Future Learning
  • Rick Chan Frey
  • P.G. Schrader and Michael McCreery
  • The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
  • Brian R. Belland
  • Games, Learning, and Assessment
  • Valerie J. Shute and Fengfeng Ke
Dimensions
unknown
Extent
1 online resource (xxvii, 461 pages)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9781461435464
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
9786613768087
Other physical details
illustrations
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
Stock number
376808
System control number
  • (OCoLC)795996519
  • (OCoLC)ocn795996519
Label
Assessment in game-based learning : foundations, innovations, and perspectives, Dirk Ifenthaler, Deniz Eseryel, Xun Ge, editors, (electronic resource)
Publication
Antecedent source
mixed
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Three Things Game Designers Need to Know About Assessment
  • Robert J. Mislevy, John T. Behrens, Kristen E. Dicerbo, Dennis C. Frezzo and Patti West
  • Assessment for Game-Based Learning
  • Dirk Ifenthaler, Deniz Eseryel and Xun Ge
  • pt. 2.
  • Technological and methodological innovations for assessing game-based learning.
  • Patterns of Game Playing Behavior as Indicators of Mastery
  • Klaus P. Jantke
  • Taking Activity-Goal Alignment into Open-Ended Environments: Assessment and Automation in Game-Based Learning
  • Brett E. Shelton and Mary Ann Parlin
  • pt. 1.
  • Information Trails: In-Process Assessment of Game-Based Learning
  • Christian S. Loh
  • Timed Report Measures Learning: Game-Based Embedded Assessment
  • Debbie Denise Reese, Ralph J. Seward, Barbara G. Tabachnick, Ben A. Hitt and Andrew Harrison, et al.
  • Driving Assessment of Students' Explanations in Game Dialog Using Computer-Adaptive Testing and Hidden Markov Modeling
  • Douglas B. Clark, Mario M. Martinez-Garza, Gautam Biswas, Richard M. Luecht and Pratim Sengupta
  • Assessing Learning Games for School Content: The TPACK-PCaRD Framework and Methodology
  • Aroutis Foster
  • Implementing Game-Based Learning: The MAPLET Framework as a Guide to Learner-Centred Design and Assessment
  • Maree Gosper and Margot McNeill
  • Foundations of game-based assessment.
  • Innovative Assessment Technologies in Educational Games Designed for Young Students
  • Benö Csapó, András Lörincz and Gyöngyvér Molnár
  • pt. 3.
  • Realizing Assessment in Game-Based Learning.
  • Interactivity3 Design and Assessment Framework for Educational Games to Promote Motivation and Complex Problem-Solving Skills
  • Deniz Eseryel, Yu Guo and Victor Law
  • Measurement Principles for Gaming
  • Kathleen Scalise and Mark Wilson
  • Using Institutional Data to Evaluate Game-Based Instructional Designs: Challenges and Recommendations
  • Scott J. Warren and Chris Bigenho
  • Are All Games the Same?
  • Examining Students' Cultural Identity and Player Styles Through Avatar Drawings in a Game-Based Classroom
  • Jen Katz-Buonincontro and Aroutis Foster
  • Measurement and Analysis of Learner's Motivation in Game-Based E-Learning
  • Ioana Ghergulescu and Cristina Hava Muntean
  • Assessment of Student's Emotions in Game-Based Learning
  • Elena Novak and Tristan E. Johnson
  • Designing for Participation in Educational Video Games
  • Daniel T. Hickey and Ellen Jameson
  • Computer Games as Preparation for Future Learning
  • Rick Chan Frey
  • P.G. Schrader and Michael McCreery
  • The Role of Construct Definition in the Creation of Formative Assessments in Game-Based Learning
  • Brian R. Belland
  • Games, Learning, and Assessment
  • Valerie J. Shute and Fengfeng Ke
Dimensions
unknown
Extent
1 online resource (xxvii, 461 pages)
File format
multiple file formats
Form of item
  • online
  • electronic
Isbn
9781461435464
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
9786613768087
Other physical details
illustrations
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
Stock number
376808
System control number
  • (OCoLC)795996519
  • (OCoLC)ocn795996519

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