The Resource Computer organization and design : the hardware/software interface, John L. Hennessy, David A. Patterson ; with a contribution by James R. Larus

Computer organization and design : the hardware/software interface, John L. Hennessy, David A. Patterson ; with a contribution by James R. Larus

Label
Computer organization and design : the hardware/software interface
Title
Computer organization and design
Title remainder
the hardware/software interface
Statement of responsibility
John L. Hennessy, David A. Patterson ; with a contribution by James R. Larus
Title variation
Computer organization & design
Creator
Contributor
Subject
Language
eng
Cataloging source
DLC
http://library.link/vocab/creatorName
Hennessy, John L
Illustrations
illustrations
Index
index present
LC call number
QA76.9.C643
LC item number
H46 1998
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Patterson, David A
http://library.link/vocab/subjectName
  • Computer organization
  • Computer engineering
  • Computer interfaces
  • Computer engineering
  • Computer interfaces
  • Computer organization
  • Computerarchitectuur
  • Interfaces
  • Constructie
  • Ordinateurs
  • Interfaces (informatique)
Label
Computer organization and design : the hardware/software interface, John L. Hennessy, David A. Patterson ; with a contribution by James R. Larus
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Logical Operations
  • Instructions for Making Decisions
  • Supporting Procedures in Computer Hardware
  • Communicating with People
  • MIPS Addressing for 32-Bit Immediates and Addresses
  • Translating and Starting a Program
  • How Compilers Optimize
  • How Compilers Work: An Introduction
  • A C Sort Example to Put It All Together
  • Implementing an Object-Oriented Language
  • Computer Abstractions and Technology
  • Arrays versus Pointers
  • Real Stuff: IA-32 Instructions
  • Computers in the Real World: Helping Save Our Environment with Data
  • Arithmetic for Computers
  • Signed and Unsigned Numbers
  • Addition and Subtraction
  • Multiplication
  • Division
  • Floating Point
  • Real Stuff: Floating Point in the IA-32
  • Below Your Program
  • Computers in the Real World: Reconstructing the Ancient World
  • Assessing and Understanding Performance
  • CPU Performance and Its Factors
  • Evaluating Performance
  • Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors
  • Computers in The Real World: Moving People Faster and More Safely
  • The Processor: Datapath and Control
  • Logic Design Conventions
  • Building a Datapath
  • A Simple Implementation Scheme
  • Real Stuff: Manufacturing Pentium 4 Chips
  • A Multicycle Implementation
  • Exceptions
  • Computers in the Real World: Information Technology for the 4 Billion without IT
  • Instructions: Language of the Computer
  • Operations of the Computer Hardware
  • Operands of the Computer Hardware
  • Representing Instructions in the Computer
Dimensions
25 cm
Edition
2nd ed.
Extent
1 volume (various pagings)
Isbn
9781558604285
Isbn Type
(cloth)
Lccn
97016050
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • (OCoLC)36961014
  • (OCoLC)ocm36961014
Label
Computer organization and design : the hardware/software interface, John L. Hennessy, David A. Patterson ; with a contribution by James R. Larus
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Logical Operations
  • Instructions for Making Decisions
  • Supporting Procedures in Computer Hardware
  • Communicating with People
  • MIPS Addressing for 32-Bit Immediates and Addresses
  • Translating and Starting a Program
  • How Compilers Optimize
  • How Compilers Work: An Introduction
  • A C Sort Example to Put It All Together
  • Implementing an Object-Oriented Language
  • Computer Abstractions and Technology
  • Arrays versus Pointers
  • Real Stuff: IA-32 Instructions
  • Computers in the Real World: Helping Save Our Environment with Data
  • Arithmetic for Computers
  • Signed and Unsigned Numbers
  • Addition and Subtraction
  • Multiplication
  • Division
  • Floating Point
  • Real Stuff: Floating Point in the IA-32
  • Below Your Program
  • Computers in the Real World: Reconstructing the Ancient World
  • Assessing and Understanding Performance
  • CPU Performance and Its Factors
  • Evaluating Performance
  • Real Stuff: Two SPEC Benchmarks and the Performance of Recent Intel Processors
  • Computers in The Real World: Moving People Faster and More Safely
  • The Processor: Datapath and Control
  • Logic Design Conventions
  • Building a Datapath
  • A Simple Implementation Scheme
  • Real Stuff: Manufacturing Pentium 4 Chips
  • A Multicycle Implementation
  • Exceptions
  • Computers in the Real World: Information Technology for the 4 Billion without IT
  • Instructions: Language of the Computer
  • Operations of the Computer Hardware
  • Operands of the Computer Hardware
  • Representing Instructions in the Computer
Dimensions
25 cm
Edition
2nd ed.
Extent
1 volume (various pagings)
Isbn
9781558604285
Isbn Type
(cloth)
Lccn
97016050
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • (OCoLC)36961014
  • (OCoLC)ocm36961014

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