The Resource Design patterns : elements of reusable object-oriented software, Erich Gamma [and others]

Design patterns : elements of reusable object-oriented software, Erich Gamma [and others]

Label
Design patterns : elements of reusable object-oriented software
Title
Design patterns
Title remainder
elements of reusable object-oriented software
Statement of responsibility
Erich Gamma [and others]
Contributor
Subject
Language
eng
Summary
Four software designers present a catalog of simple and succinct solutions to commonly occurring design problems, using Smalltalk and C++ in example code. These 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. The authors begin by describing what patterns are and how they can help you design object-oriented software. They go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems.--From publisher description
Member of
Cataloging source
DLC
Illustrations
illustrations
Index
index present
LC call number
QA76.64
LC item number
.D47 1995
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Gamma, Erich
http://library.link/vocab/subjectName
  • Object-oriented programming (Computer science)
  • Computer software
  • Software patterns
  • Programas para computadoras
  • Architecture logicielle
  • Génie logiciel
  • Computer software
  • Object-oriented programming (Computer science)
  • Software patterns
  • Object-georiënteerd programmeren
  • Hergebruik
  • Computacao (metodologia e tecnicas)
  • Programacao de computadores
  • Programmation orientée objets (informatique)
  • Logiciels
  • Objektorientierte Programmierung
  • Softwarewiederverwendung
  • Entwurfsmuster
  • Softwareentwicklung
Label
Design patterns : elements of reusable object-oriented software, Erich Gamma [and others]
Link
https://archive.org/details/designpatternsel00gamm
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 375-381) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • 1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC -- Describing Design Patterns -- The Catalog of Design Patterns -- Organizing the Catalog -- How Design Patterns Solve Design Problems -- How to Select a Design Pattern -- How to Use a Design Pattern -- 2. A Case Study: Designing a Document Editor: Design Problems -- Document Structure -- Formatting. Embellishing the User Interface -- Supporting Multiple Look-and-Feel Standards -- Supporting Multiple Window Systems -- User Operations -- Spelling Checking and Hyphenation -- Summary -- Design Pattern Catalog -- 3. Creational Patterns: Abstract Factory: -- Builder -- Factory Method -- Prototype -- Singleton -- Discussion of Creational Patterns -- 4. Structural Pattern: Adapter -- Bridge. Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Discussion of Structural Patterns
  • 5. Behavioral Patterns: Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer. -- State -- Strategy -- Template Method -- Visitor -- Discussion of Behavioral Patterns -- 6. Conclusion: What to Expect from Design Patterns -- A Brief History -- The Pattern Community -- An Invitation -- A Parting Thought -- Appendix A: Glossary -- Appendix B: Guide to Notation -- Class Diagram -- Object Diagram -- Interaction Diagram -- Appendix C: Foundation Classes -- List. Iterator -- ListIterator. -- Point. Rect
Dimensions
25 cm.
Extent
xv, 395 pages
Isbn
9780201633610
Lccn
94034264
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)31171684
  • (OCoLC)ocm31171684
Label
Design patterns : elements of reusable object-oriented software, Erich Gamma [and others]
Link
https://archive.org/details/designpatternsel00gamm
Publication
Bibliography note
Includes bibliographical references (p. 375-381) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • 1. Introduction: What Is a Design Pattern?: Design Patterns in Smalltalk MVC -- Describing Design Patterns -- The Catalog of Design Patterns -- Organizing the Catalog -- How Design Patterns Solve Design Problems -- How to Select a Design Pattern -- How to Use a Design Pattern -- 2. A Case Study: Designing a Document Editor: Design Problems -- Document Structure -- Formatting. Embellishing the User Interface -- Supporting Multiple Look-and-Feel Standards -- Supporting Multiple Window Systems -- User Operations -- Spelling Checking and Hyphenation -- Summary -- Design Pattern Catalog -- 3. Creational Patterns: Abstract Factory: -- Builder -- Factory Method -- Prototype -- Singleton -- Discussion of Creational Patterns -- 4. Structural Pattern: Adapter -- Bridge. Composite -- Decorator -- Facade -- Flyweight -- Proxy -- Discussion of Structural Patterns
  • 5. Behavioral Patterns: Chain of Responsibility -- Command -- Interpreter -- Iterator -- Mediator -- Memento -- Observer. -- State -- Strategy -- Template Method -- Visitor -- Discussion of Behavioral Patterns -- 6. Conclusion: What to Expect from Design Patterns -- A Brief History -- The Pattern Community -- An Invitation -- A Parting Thought -- Appendix A: Glossary -- Appendix B: Guide to Notation -- Class Diagram -- Object Diagram -- Interaction Diagram -- Appendix C: Foundation Classes -- List. Iterator -- ListIterator. -- Point. Rect
Dimensions
25 cm.
Extent
xv, 395 pages
Isbn
9780201633610
Lccn
94034264
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)31171684
  • (OCoLC)ocm31171684

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