The Resource Digitized : industry transformation and disruption through entrepreneurship and innovation, edited by Gali Einav

Digitized : industry transformation and disruption through entrepreneurship and innovation, edited by Gali Einav

Label
Digitized : industry transformation and disruption through entrepreneurship and innovation
Title
Digitized
Title remainder
industry transformation and disruption through entrepreneurship and innovation
Statement of responsibility
edited by Gali Einav
Contributor
Editor
Provider
Subject
Language
eng
Cataloging source
NhCcYBP
Index
index present
LC call number
HC79.I55
LC item number
D54 2019
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
  • Einav, Gali
  • ProQuest
http://library.link/vocab/subjectName
  • Information technology
  • Internet
  • Knowledge economy
Label
Digitized : industry transformation and disruption through entrepreneurship and innovation, edited by Gali Einav
Instantiates
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right?
  • 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword
  • 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework
  • 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression
  • 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX
Dimensions
unknown
Edition
First edition.
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781789736199
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
Stock number
16005167
System control number
(NhCcYBP)16005167
Label
Digitized : industry transformation and disruption through entrepreneurship and innovation, edited by Gali Einav
Publication
Copyright
Note
Includes index
Antecedent source
unknown
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
  • Front Cover; Digitized: Industry Transformation and Disruption Through Entrepreneurship and Innovation; Copyright Page; Dedication; Contents; About the Authors; Foreword; Acknowledgments; PART 1: INDUSTRY TRANSFORMATION; Chapter 1 Media Innovation Meets the Marketplace; 1.1. The Marketplace Context: What We Know; 1.2. The Marketplace Context: Patterns That Should Receive More Attention; 1.3. Discussion; References; Chapter 2 From Interactive Television to Digital Health: Insights for Industries in Transformation; 2.1. Technology Adoption: Is the Timing Right?
  • 2.2. Digital Era -- Changes in Consumer Behavior2.3. The Rise of the "New Networks"; 2.4. From Network to Consumer Control of Content: Transfer of Power to the Audience; 2.5. The Rise of "Social TV"; 2.6. From Interactive Television to Digital Health: A Race to Personalization.; 2.7. The VOD Case Study; 2.8. From ITV to Interactive Health; 2.9. Additional Digital Health Constituents: Physicians, Partner institutions, and Payors; 2.10. Consumers Developing Their Own Health Model; Notes; Bibliography; Chapter 3 How Music Technology Will Impact Personal Creative Expression; 3.1. Foreword
  • 3.2. The Challenge of Personal Creative Expression in Music3.2.1. Guiding Principles towards Personal Creative Expression; 3.3. A Simple Cognitive Model of Creation; 3.4. Bridging between Mind and Tools: Example from Classical Music Creation; 3.5. The Music Domain: Acoustic, Symbolic, Experiential, and Computational; 3.6. Mind; 3.6.1. Creativity: Some Enablers and Stimulators; 3.6.2. Cognition: Some Barriers and Inhibitors; 3.6.3. Workflow: Personalization and Ontology; 3.6.4. Personal Bias: Choice of Tool and Approach; 3.7. Engineering Challenges of Music Creation: Towards a Common Framework
  • 3.7.1. Models of Music: Core Concepts3.7.2. Models of Musical Operations: Compose-able Creative Building Blocks; 3.7.3. User Facing Tools: Adapting System Concepts to a User; 3.7.4. Mappings: Bridging between Concepts; 3.7.5. Workflow: Overcoming Cognitive Limitations and Stimulating Creativity; 3.7.6. Performance Models: When Music is only Composed; 3.7.7. Deep Personalization: Because Every Creator is Unique; 3.7.8. Wise Assistant: Extending the Role of Technology; 3.8. Towards Enabling and Expanding the Bounds of Personal Creative Expression
  • 3.8.1. Enabling Nonmusicians to Create Music They Find Meaningful3.8.2. Expanding the Bounds of What Can Be Expressed; 3.8.3. Learning that Enables the Mind to Create Intents that Can Be Realized by Tools; 3.8.4. Discovering and Expressing a Unique Creative Voice; 3.8.5. Shortening the Time from Novice to Mature Personal Self-expression; 3.8.6. Collaboration Can Be Done Both Individually and Collaboratively; 3.9. Reflections and Future Directions; Notes; References; Chapter 4 Back to the Future: User Research as a Critical Tool for Novel Design; 4.1. Human-centered Design; 4.2. UCD and UX
Dimensions
unknown
Edition
First edition.
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781789736199
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
Stock number
16005167
System control number
(NhCcYBP)16005167

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