The Resource Game invaders : the theory and understanding of computer games, Clive Fencott ... [et al.], (electronic resource)

Game invaders : the theory and understanding of computer games, Clive Fencott ... [et al.], (electronic resource)

Label
Game invaders : the theory and understanding of computer games
Title
Game invaders
Title remainder
the theory and understanding of computer games
Statement of responsibility
Clive Fencott ... [et al.]
Contributor
Provider
Publisher
Subject
Language
eng
Summary
"Introduces a practical critical method for analyzing existing games and designing future games"--
Assigning source
Provided by publisher
Cataloging source
DLC
Illustrations
  • illustrations
  • plates
Index
index present
LC call number
GV1469.3
LC item number
.G365 2012eb
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Fencott, P. C
  • IEEE Xplore
  • John Wiley & Sons
  • Institute of Electrical and Electronics Engineers
http://library.link/vocab/subjectName
  • Computer games
  • Computer games
  • Video games
  • Video games
  • COMPUTERS / Programming / Games
  • Computer games
  • Computer games
  • Video games
  • Video games
Label
Game invaders : the theory and understanding of computer games, Clive Fencott ... [et al.], (electronic resource)
Instantiates
Publication
Note
Made available via IEEE Xplore Digital Library
Bibliography note
Includes bibliographical references and index
Contents
  • What Are Genres?
  • How Do You Get Out of Here?
  • Big Game Hunting
  • Glossary
  • List of Games
  • Bibliography
  • Index
  • What Are Genres For?
  • Genre Maps
  • Computer Game Genres
  • A Theory of Computer Game Genres
  • 3.
  • Activity
  • The Story of Activity Groups
  • An Overview of Activity Profiles
  • Three Driving Games
  • Part I.
  • Calculating Genres
  • Tasks
  • 4.
  • Pleasure
  • Aesthetics and Computer Games
  • Spacewar
  • Zork
  • Pac-Man
  • Comparative Aesthetics
  • Tasks
  • Why Do People Play Games?
  • 5.
  • Two Rail-Shooters
  • Star Fox and Rez
  • Activity Profiling and Genre Theory
  • Applying Aesthetic Theory
  • The Method of Game Analysis
  • Tetsuya Mizuguchi, Rez, and Beyond
  • 6.
  • Why Don't People Play Games
  • What Do We Mean by Games?
  • 1.
  • Resident Evil
  • Why Not Ask the Players?
  • Emotional Models of Play
  • Player Types
  • Demographic Research
  • Why Don't People Play Games?
  • Conclusions
  • Part II.
  • What Is a Game?
  • 7.
  • You Are the One
  • Just an Ordinary Day
  • The Glass Vial
  • Unrealisms
  • Perceptual Opportunities
  • Sureties
  • Surprises
  • Attractors
  • Connectors
  • Rewards
  • Getting It All Together in SinCity
  • Tools to Think With
  • Perceptual Mapping in SinCity
  • AS-OceanFloor
  • 8.
  • Big Bad Streets
  • Driver School
  • Sureties
  • Surprises
  • Driver and SinCity Comparisons
  • 9.
  • Time to Visit Yokosuka
  • Getting Started
  • Shenmue
  • Genre and Activity Profile
  • Aesthetics
  • Shenmue POs
  • PSAS and Cut Scenes
  • Interactive Storytelling?
  • And On With General Aesthetics
  • 10.
  • Meaning What?
  • Semiotics and Signs
  • 2.
  • Pac-Man's Signs
  • Icons, Indexes, and Symbols
  • Denotation, Connotation, and Myth
  • Syntagms and Paradigms
  • Codes
  • Making Up Pac-Man
  • Filling Gaps
  • 11.
  • All Work and Play
  • The Work of Meaning
  • Genre
  • Signs of Interaction
  • The Mechanics of Interaction
  • The Inside-Out Code
  • Where Is the Player?
  • 12.
  • Big Game Hunting
  • Semiosphere
  • The Code of Interaction
  • The Myth of Interaction
  • What Is a Game?
Dimensions
unknown
Extent
1 online resource (xi, 217 p., [16] p. of plates)
Form of item
online
Isbn
9781118347560
Lccn
2012007308
Other control number
9786613655981
Other physical details
ill. (some col.).
Specific material designation
remote
Stock number
10.1002/9781118347584
System control number
  • (OCoLC)777364386
  • (OCoLC)ocn777364386
Label
Game invaders : the theory and understanding of computer games, Clive Fencott ... [et al.], (electronic resource)
Publication
Note
Made available via IEEE Xplore Digital Library
Bibliography note
Includes bibliographical references and index
Contents
  • What Are Genres?
  • How Do You Get Out of Here?
  • Big Game Hunting
  • Glossary
  • List of Games
  • Bibliography
  • Index
  • What Are Genres For?
  • Genre Maps
  • Computer Game Genres
  • A Theory of Computer Game Genres
  • 3.
  • Activity
  • The Story of Activity Groups
  • An Overview of Activity Profiles
  • Three Driving Games
  • Part I.
  • Calculating Genres
  • Tasks
  • 4.
  • Pleasure
  • Aesthetics and Computer Games
  • Spacewar
  • Zork
  • Pac-Man
  • Comparative Aesthetics
  • Tasks
  • Why Do People Play Games?
  • 5.
  • Two Rail-Shooters
  • Star Fox and Rez
  • Activity Profiling and Genre Theory
  • Applying Aesthetic Theory
  • The Method of Game Analysis
  • Tetsuya Mizuguchi, Rez, and Beyond
  • 6.
  • Why Don't People Play Games
  • What Do We Mean by Games?
  • 1.
  • Resident Evil
  • Why Not Ask the Players?
  • Emotional Models of Play
  • Player Types
  • Demographic Research
  • Why Don't People Play Games?
  • Conclusions
  • Part II.
  • What Is a Game?
  • 7.
  • You Are the One
  • Just an Ordinary Day
  • The Glass Vial
  • Unrealisms
  • Perceptual Opportunities
  • Sureties
  • Surprises
  • Attractors
  • Connectors
  • Rewards
  • Getting It All Together in SinCity
  • Tools to Think With
  • Perceptual Mapping in SinCity
  • AS-OceanFloor
  • 8.
  • Big Bad Streets
  • Driver School
  • Sureties
  • Surprises
  • Driver and SinCity Comparisons
  • 9.
  • Time to Visit Yokosuka
  • Getting Started
  • Shenmue
  • Genre and Activity Profile
  • Aesthetics
  • Shenmue POs
  • PSAS and Cut Scenes
  • Interactive Storytelling?
  • And On With General Aesthetics
  • 10.
  • Meaning What?
  • Semiotics and Signs
  • 2.
  • Pac-Man's Signs
  • Icons, Indexes, and Symbols
  • Denotation, Connotation, and Myth
  • Syntagms and Paradigms
  • Codes
  • Making Up Pac-Man
  • Filling Gaps
  • 11.
  • All Work and Play
  • The Work of Meaning
  • Genre
  • Signs of Interaction
  • The Mechanics of Interaction
  • The Inside-Out Code
  • Where Is the Player?
  • 12.
  • Big Game Hunting
  • Semiosphere
  • The Code of Interaction
  • The Myth of Interaction
  • What Is a Game?
Dimensions
unknown
Extent
1 online resource (xi, 217 p., [16] p. of plates)
Form of item
online
Isbn
9781118347560
Lccn
2012007308
Other control number
9786613655981
Other physical details
ill. (some col.).
Specific material designation
remote
Stock number
10.1002/9781118347584
System control number
  • (OCoLC)777364386
  • (OCoLC)ocn777364386

Library Locations

  • African Studies LibraryBorrow it
    771 Commonwealth Avenue, 6th Floor, Boston, MA, 02215, US
    42.350723 -71.108227
  • Alumni Medical LibraryBorrow it
    72 East Concord Street, Boston, MA, 02118, US
    42.336388 -71.072393
  • Astronomy LibraryBorrow it
    725 Commonwealth Avenue, 6th Floor, Boston, MA, 02445, US
    42.350259 -71.105717
  • Fineman and Pappas Law LibrariesBorrow it
    765 Commonwealth Avenue, Boston, MA, 02215, US
    42.350979 -71.107023
  • Frederick S. Pardee Management LibraryBorrow it
    595 Commonwealth Avenue, Boston, MA, 02215, US
    42.349626 -71.099547
  • Howard Gotlieb Archival Research CenterBorrow it
    771 Commonwealth Avenue, 5th Floor, Boston, MA, 02215, US
    42.350723 -71.108227
  • Mugar Memorial LibraryBorrow it
    771 Commonwealth Avenue, Boston, MA, 02215, US
    42.350723 -71.108227
  • Music LibraryBorrow it
    771 Commonwealth Avenue, 2nd Floor, Boston, MA, 02215, US
    42.350723 -71.108227
  • Pikering Educational Resources LibraryBorrow it
    2 Silber Way, Boston, MA, 02215, US
    42.349804 -71.101425
  • School of Theology LibraryBorrow it
    745 Commonwealth Avenue, 2nd Floor, Boston, MA, 02215, US
    42.350494 -71.107235
  • Science & Engineering LibraryBorrow it
    38 Cummington Mall, Boston, MA, 02215, US
    42.348472 -71.102257
  • Stone Science LibraryBorrow it
    675 Commonwealth Avenue, Boston, MA, 02445, US
    42.350103 -71.103784
Processing Feedback ...