Coverart for item
The Resource Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers, edited by Antonio Camurri, Gualtiero Volpe, (electronic resource)

Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers, edited by Antonio Camurri, Gualtiero Volpe, (electronic resource)

Label
Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers
Title
Gesture-Based Communication in Human-Computer Interaction
Title remainder
5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers
Statement of responsibility
edited by Antonio Camurri, Gualtiero Volpe
Creator
Contributor
Editor
Provider
Subject
Language
eng
Summary
This book constitutes the thoroughly refereed post-proceedings of the 5th International Workshop on Gesture and Sign Languages Based Human-Computer Interaction, GW 2003, held in Genova, Italy in April 2003. The 51 revised papers presented were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on foundational issues, gesture tracking, gesture recognition, gesture notation and synthesis, multimodal gestural interfaces, and gestures in multimedia and performing arts
Member of
http://library.link/vocab/creatorName
Camurri, Antonio
Image bit depth
0
LC call number
  • Q334-342
  • TJ210.2-211.495
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Volpe, Gualtiero.
  • SpringerLink
Series statement
Lecture Notes in Computer Science,
Series volume
2915
http://library.link/vocab/subjectName
  • Computer science
  • Artificial intelligence
  • Computer graphics
  • Computer vision
  • Optical pattern recognition
  • Computer Science
  • Artificial Intelligence (incl. Robotics)
  • Computer Science, general
  • User Interfaces and Human Computer Interaction
  • Computer Graphics
  • Image Processing and Computer Vision
  • Pattern Recognition
Label
Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers, edited by Antonio Camurri, Gualtiero Volpe, (electronic resource)
Instantiates
Publication
Antecedent source
mixed
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Foundational Issues -- Gesture Analysis: Invariant Laws in Movement -- The Features People Use to Recognize Human Movement Style -- Multimodal Analysis of Expressive Gesture in Music and Dance Performances -- Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities -- Gestural Imagery in the Service of Musical Imagery -- The Interaction of Iconic Gesture and Speech in Talk -- Conceptual and Lexical Factors in the Production of Speech and Conversational Gestures: Neuropsychological Evidence -- The Communicative System of Touch. Alphabet, Lexicon, and Norms of Use -- Some Issues in Sign Language Processing -- Multimodality and Gestures in the Teacher’s Communication -- Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach -- The Analysis of Gesture: Establishing a Set of Parameters -- Gesture Tracking -- Holistic Body Tracking for Gestural Interfaces -- Recovering Articulated Motion with a Hierarchical Factorization Method -- An Experimental Comparison of Trajectory-Based and History-Based Representation for Gesture Recognition -- Tracking of Real Time Acrobatic Movements by Image Processing -- A Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements -- Gesture Recognition -- Robust Video-Based Recognition of Dynamic Head Gestures in Various Domains – Comparing a Rule-Based and a Stochastic Approach -- Remote Vision-Based Multi-type Gesture Interaction -- Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance -- GesRec3D: A Real-Time Coded Gesture-to-Speech System with Automatic Segmentation and Recognition Thresholding Using Dissimilarity Measures -- Classification of Gesture with Layered Meanings -- Handshapes and Movements: Multiple-Channel American Sign Language Recognition -- Hand Postures Recognition in Large–Display VR Environments -- Developing Task-Specific RBF Hand Gesture Recognition -- Developing Context Sensitive HMM Gesture Recognition -- Database Indexing Methods for 3D Hand Pose Estimation -- Gesture Notation and Synthesis -- Experience with and Requirements for a Gesture Description Language for Synthetic Animation -- The Development of a Computational Notation for Synthesis of Sign and Gesture -- Gesture in Style -- Gestural Mind Markers in ECAs -- Audio Based Real-Time Speech Animation of Embodied Conversational Agents -- Neo Euclide: A Low-Cost System for Performance Animation and Puppetry -- Multimodal Gestural Interfaces -- Gesture Desk – An Integrated Multi-modal Gestural Workplace for Sonification -- Gesture Frame – A Screen Navigation System for Interactive Multimedia Kiosks -- Intuitive Manipulation of a Haptic Monitor for the Gestural Human-Computer Interaction -- Gesturing with Tangible Interfaces for Mixed Reality -- A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI -- Evaluating Multimodal Interaction Patterns in Various Application Scenarios -- Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures -- Gesture Components for Natural Interaction with In-Car Devices -- Gesture in Multimedia and Performing Arts -- Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library -- Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey? -- Expressiveness of Musician’s Body Movements in Performances on Marimba -- Expressive Bowing on a Virtual String Instrument -- Recognition of Musical Gestures in Known Pieces and in Improvisations -- Design and Use of Some New Digital Musical Instruments -- Analysis of a Genuine Scratch Performance -- Conducting Audio Files via Computer Vision -- A Video System for Recognizing Gestures by Artificial Neural Networks for Expressive Musical Control -- Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication
Dimensions
unknown
Extent
XIII, 560 p.
File format
multiple file formats
Form of item
electronic
Isbn
9783540245988
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/b95740
Other physical details
online resource.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(DE-He213)978-3-540-24598-8
Label
Gesture-Based Communication in Human-Computer Interaction : 5th International Gesture Workshop, GW 2003, Genova, Italy, April 15-17, 2003, Selected Revised Papers, edited by Antonio Camurri, Gualtiero Volpe, (electronic resource)
Publication
Antecedent source
mixed
Carrier category
online resource
Carrier category code
  • cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Foundational Issues -- Gesture Analysis: Invariant Laws in Movement -- The Features People Use to Recognize Human Movement Style -- Multimodal Analysis of Expressive Gesture in Music and Dance Performances -- Correlation of Gestural Musical Audio Cues and Perceived Expressive Qualities -- Gestural Imagery in the Service of Musical Imagery -- The Interaction of Iconic Gesture and Speech in Talk -- Conceptual and Lexical Factors in the Production of Speech and Conversational Gestures: Neuropsychological Evidence -- The Communicative System of Touch. Alphabet, Lexicon, and Norms of Use -- Some Issues in Sign Language Processing -- Multimodality and Gestures in the Teacher’s Communication -- Deixis in Multimodal Human Computer Interaction: An Interdisciplinary Approach -- The Analysis of Gesture: Establishing a Set of Parameters -- Gesture Tracking -- Holistic Body Tracking for Gestural Interfaces -- Recovering Articulated Motion with a Hierarchical Factorization Method -- An Experimental Comparison of Trajectory-Based and History-Based Representation for Gesture Recognition -- Tracking of Real Time Acrobatic Movements by Image Processing -- A Dynamic Model for Real-Time Tracking of Hands in Bimanual Movements -- Gesture Recognition -- Robust Video-Based Recognition of Dynamic Head Gestures in Various Domains – Comparing a Rule-Based and a Stochastic Approach -- Remote Vision-Based Multi-type Gesture Interaction -- Model-Based Motion Filtering for Improving Arm Gesture Recognition Performance -- GesRec3D: A Real-Time Coded Gesture-to-Speech System with Automatic Segmentation and Recognition Thresholding Using Dissimilarity Measures -- Classification of Gesture with Layered Meanings -- Handshapes and Movements: Multiple-Channel American Sign Language Recognition -- Hand Postures Recognition in Large–Display VR Environments -- Developing Task-Specific RBF Hand Gesture Recognition -- Developing Context Sensitive HMM Gesture Recognition -- Database Indexing Methods for 3D Hand Pose Estimation -- Gesture Notation and Synthesis -- Experience with and Requirements for a Gesture Description Language for Synthetic Animation -- The Development of a Computational Notation for Synthesis of Sign and Gesture -- Gesture in Style -- Gestural Mind Markers in ECAs -- Audio Based Real-Time Speech Animation of Embodied Conversational Agents -- Neo Euclide: A Low-Cost System for Performance Animation and Puppetry -- Multimodal Gestural Interfaces -- Gesture Desk – An Integrated Multi-modal Gestural Workplace for Sonification -- Gesture Frame – A Screen Navigation System for Interactive Multimedia Kiosks -- Intuitive Manipulation of a Haptic Monitor for the Gestural Human-Computer Interaction -- Gesturing with Tangible Interfaces for Mixed Reality -- A Procedure for Developing Intuitive and Ergonomic Gesture Interfaces for HCI -- Evaluating Multimodal Interaction Patterns in Various Application Scenarios -- Imitation Games with an Artificial Agent: From Mimicking to Understanding Shape-Related Iconic Gestures -- Gesture Components for Natural Interaction with In-Car Devices -- Gesture in Multimedia and Performing Arts -- Analysis of Expressive Gesture: The EyesWeb Expressive Gesture Processing Library -- Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey? -- Expressiveness of Musician’s Body Movements in Performances on Marimba -- Expressive Bowing on a Virtual String Instrument -- Recognition of Musical Gestures in Known Pieces and in Improvisations -- Design and Use of Some New Digital Musical Instruments -- Analysis of a Genuine Scratch Performance -- Conducting Audio Files via Computer Vision -- A Video System for Recognizing Gestures by Artificial Neural Networks for Expressive Musical Control -- Ghost in the Cave – An Interactive Collaborative Game Using Non-verbal Communication
Dimensions
unknown
Extent
XIII, 560 p.
File format
multiple file formats
Form of item
electronic
Isbn
9783540245988
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
  • c
Other control number
10.1007/b95740
Other physical details
online resource.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(DE-He213)978-3-540-24598-8

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