The Resource Good video games + good learning : collected essays on video games, learning, and literacy, James Paul Gee

Good video games + good learning : collected essays on video games, learning, and literacy, James Paul Gee

Label
Good video games + good learning : collected essays on video games, learning, and literacy
Title
Good video games + good learning
Title remainder
collected essays on video games, learning, and literacy
Statement of responsibility
James Paul Gee
Title variation
Good video games plus good learning
Creator
Subject
Language
eng
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Gee, James Paul
Index
index present
LC call number
GV1469.3
LC item number
.G438 2007
Literary form
non fiction
Nature of contents
bibliography
Series statement
New literacies and digital epistemologies
Series volume
v. 27
http://library.link/vocab/subjectName
  • Video games
  • Computer games
  • Learning, Psychology of
  • Visual literacy
  • Video games and children
Label
Good video games + good learning : collected essays on video games, learning, and literacy, James Paul Gee
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. [179]-186) and indexes
Contents
Why video games are good for your soul : pleasure and learning -- Video games, violence, and effects : good and bad -- Notes on content and technological determinism -- Good video games, the human mind, and good learning -- Learning about learning from a video game : rise of nations -- Pleasure and "being a professional" : learning and video games -- Why study games now? Video games : a new art form -- Affinity spaces : from age of mythology to today's schools -- Reading, specialist language development, and video games -- Games and learning : issues, perils, and potentials
Dimensions
23 cm.
Extent
vi, 194 p.
Isbn
9780820497037
Isbn Type
(pbk. : alk. paper)
Lccn
20061014 55
System control number
  • (OCoLC)77494426
  • (OCoLC)77494426
Label
Good video games + good learning : collected essays on video games, learning, and literacy, James Paul Gee
Publication
Bibliography note
Includes bibliographical references (p. [179]-186) and indexes
Contents
Why video games are good for your soul : pleasure and learning -- Video games, violence, and effects : good and bad -- Notes on content and technological determinism -- Good video games, the human mind, and good learning -- Learning about learning from a video game : rise of nations -- Pleasure and "being a professional" : learning and video games -- Why study games now? Video games : a new art form -- Affinity spaces : from age of mythology to today's schools -- Reading, specialist language development, and video games -- Games and learning : issues, perils, and potentials
Dimensions
23 cm.
Extent
vi, 194 p.
Isbn
9780820497037
Isbn Type
(pbk. : alk. paper)
Lccn
20061014 55
System control number
  • (OCoLC)77494426
  • (OCoLC)77494426

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