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The Resource Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource)
Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource)
Resource Information
The item Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Boston University Libraries.This item is available to borrow from all library branches.
Resource Information
The item Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource) represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Boston University Libraries.
This item is available to borrow from all library branches.
- Summary
- This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications
- Language
- eng
- Extent
- 1 online resource (xiii, 302 p.)
- Contents
-
- Keynotes
- The Authoring Challenge in Interactive Storytelling
- From a Winter’s Night to a Dragon Age
- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)
- Characters and Decision Making
- MIST: An Interactive Storytelling System with Variable Character Behavior
- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation
- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling
- Story Evaluation and Analysis
- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories
- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation
- Narrative Annotation and Editing of Video
- Story Generation
- A Story to Go, Please
- Threading Facts into a Collective Narrative World
- Learning Story Marketing through Practical Experience of Story Creation System
- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices
- Zuzie: Collaborative Storytelling Based on Multiple Compositions
- An Interactive Documentary Manifesto
- Arts and Humanities
- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”
- From Physical to Non-material Art – Design Choices of the Digital Artist
- The iLand of Madeira Location Aware Multimedia Stories
- Narrative Theories and Modelling
- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic
- An Analysis of Narrative Moves in Improvisational Theatre
- Towards a Theoretical Framework for Interactive Digital Narrative
- Systems
- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling
- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv
- A Simple Intensity-Based Drama Manager
- Applications
- Player Agency and the Relevance of Decisions
- Interactive Storytelling in Academic Teaching
- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling
- Posters
- Textual vs. Graphical Interaction in an Interactive Fiction Game
- Motivations for Rereading in Interactive Stories: A Preliminary Investigation
- The Haiti Earthquake Experience: A Case Study
- First Person Victim: Developing a 3D Interactive Dramatic Experience
- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces
- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative
- Automated Storytelling in Sports: A Rich Domain to Be Explored
- Level-of-Detail Stories as a Virtual Museum of a Movie
- Establishing Communication Channels for Digital Storytelling Applications
- Agency and the Art of Interactive Digital Storytelling
- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model
- Demonstrations
- Emohawk: Learning Virtual Characters by Doing
- Crowd-Sourced AI Authoring with ENIGMA
- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations
- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata
- Workshops
- Users and Evaluation of Interactive Storytelling
- Workshop: Education in Interactive Digital Storytelling
- Interactive Stories for Health Interventions
- Towards a Shared Vocabulary for Interactive Digital Storytelling
- Storytelling within an Internet of Things
- Just Another Tool for Interactive Digital Storytelling?
- Tutorial
- Tutorial: Introduction to Interactive Story Creation
- Isbn
- 9783642166389
- Label
- Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings
- Title
- Interactive storytelling
- Title remainder
- third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings
- Statement of responsibility
- Ruth Aylett ... [et al.] (eds.)
- Title variation
- ICIDS 2010
- Subject
-
- Autorensystem
- Charakter
- Computer games -- Programming
- Computer games -- Programming -- Congresses
- Conference proceedings
- Digital storytelling
- Digital storytelling -- Congresses
- Drama
- Edinburgh <2010>
- Electronic resources
- Erzählen
- Human-computer interaction
- Human-computer interaction -- Congresses
- Immersion <Virtuelle Realität>
- Informatique
- Interaktive Medien
- Rollenspiel
- Softwareplattform
- Virtuelle Realität
- communication homme-machine -- multimédia | narration -- congrès
- communication homme-machine -- narration -- congrès
- communication homme-machine -- narration | réalité virtuelle (informatique) -- congrès
- communication homme-machine -- storytelling -- congrès
- intelligence artificielle -- narration -- congrès
- Agent <Informatik>
- Language
- eng
- Summary
- This book constitutes the refereed proceedings of the Third International Conference on Interactive Digital Storytelling, ICIDS 2010, held in Edinburgh, UK, in November 2010. The book includes 3 keynotes, 25 full and short papers, 11 posters, 4 demonstration papers, 6 workshop papers, and 1 tutorial. The full and short papers have been organized into the following topical sections: characters and decision making; story evaluation and analysis; story generation; arts and humanities; narrative theories and modelling; systems; and applications
- Cataloging source
- CUS
- Image bit depth
- 0
- LC call number
- QA76.76.C672
- Literary form
- non fiction
- http://bibfra.me/vocab/lite/meetingDate
- 2010
- http://bibfra.me/vocab/lite/meetingName
- Joint International Conference on Interactive Digital Storytelling
- Nature of contents
- dictionaries
- http://library.link/vocab/relatedWorkOrContributorDate
- 1951-
- http://library.link/vocab/relatedWorkOrContributorName
-
- SpringerLink
- Aylett, Ruth
- Series statement
- Lecture Notes in Computer Science,
- Series volume
- 6432
- http://library.link/vocab/subjectName
-
- Computer games
- Digital storytelling
- Human-computer interaction
- Computer games
- Digital storytelling
- Human-computer interaction
- Informatique
- communication homme-machine
- intelligence artificielle
- communication homme-machine
- communication homme-machine
- communication homme-machine
- Interaktive Medien
- Virtuelle Realität
- Erzählen
- Softwareplattform
- Drama
- Immersion <Virtuelle Realität>
- Charakter
- Agent <Informatik>
- Rollenspiel
- Autorensystem
- Edinburgh <2010>
- Label
- Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource)
- Antecedent source
- mixed
- Bibliography note
- Includes bibliographical references and index
- Color
- not applicable
- Contents
- Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation
- Dimensions
- unknown
- Extent
- 1 online resource (xiii, 302 p.)
- File format
- multiple file formats
- Form of item
-
- online
- electronic
- Isbn
- 9783642166389
- Level of compression
- uncompressed
- Other physical details
- ill.
- Quality assurance targets
- absent
- Reformatting quality
- access
- Specific material designation
- remote
- Stock number
- 978-3-642-16637-2
- System control number
-
- (OCoLC)676960747
- (OCoLC)ocn676960747
- (DE-He213)978-3-642-16638-9
- Label
- Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource)
- Antecedent source
- mixed
- Bibliography note
- Includes bibliographical references and index
- Color
- not applicable
- Contents
- Keynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter’s Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall” -- From Physical to Non-material Art – Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation
- Dimensions
- unknown
- Extent
- 1 online resource (xiii, 302 p.)
- File format
- multiple file formats
- Form of item
-
- online
- electronic
- Isbn
- 9783642166389
- Level of compression
- uncompressed
- Other physical details
- ill.
- Quality assurance targets
- absent
- Reformatting quality
- access
- Specific material designation
- remote
- Stock number
- 978-3-642-16637-2
- System control number
-
- (OCoLC)676960747
- (OCoLC)ocn676960747
- (DE-He213)978-3-642-16638-9
Subject
- Autorensystem
- Charakter
- Computer games -- Programming
- Computer games -- Programming -- Congresses
- Conference proceedings
- Digital storytelling
- Digital storytelling -- Congresses
- Drama
- Edinburgh <2010>
- Electronic resources
- Erzählen
- Human-computer interaction
- Human-computer interaction -- Congresses
- Immersion <Virtuelle Realität>
- Informatique
- Interaktive Medien
- Rollenspiel
- Softwareplattform
- Virtuelle Realität
- communication homme-machine -- multimédia | narration -- congrès
- communication homme-machine -- narration -- congrès
- communication homme-machine -- narration | réalité virtuelle (informatique) -- congrès
- communication homme-machine -- storytelling -- congrès
- intelligence artificielle -- narration -- congrès
- Agent <Informatik>
Genre
Member of
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<div class="citation" vocab="http://schema.org/"><i class="fa fa-external-link-square fa-fw"></i> Data from <span resource="http://link.bu.edu/portal/Interactive-storytelling--third-Joint-Conference/G5suN1Be7_Y/" typeof="Book http://bibfra.me/vocab/lite/Item"><span property="name http://bibfra.me/vocab/lite/label"><a href="http://link.bu.edu/portal/Interactive-storytelling--third-Joint-Conference/G5suN1Be7_Y/">Interactive storytelling : third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010 : proceedings, Ruth Aylett ... [et al.] (eds.), (electronic resource)</a></span> - <span property="potentialAction" typeOf="OrganizeAction"><span property="agent" typeof="LibrarySystem http://library.link/vocab/LibrarySystem" resource="http://link.bu.edu/"><span property="name http://bibfra.me/vocab/lite/label"><a property="url" href="http://link.bu.edu/">Boston University Libraries</a></span></span></span></span></div>