The Resource Language at play : digital games in second and foreign language teaching and learning, Julie M. Sykes, University of New Mexico ; Jonathon Reinhardt, University of Arizona

Language at play : digital games in second and foreign language teaching and learning, Julie M. Sykes, University of New Mexico ; Jonathon Reinhardt, University of Arizona

Label
Language at play : digital games in second and foreign language teaching and learning
Title
Language at play
Title remainder
digital games in second and foreign language teaching and learning
Statement of responsibility
Julie M. Sykes, University of New Mexico ; Jonathon Reinhardt, University of Arizona
Creator
Contributor
Author
Subject
Language
eng
Summary
The potential of digital games in the second and foreign (L2) classroom is enormous but harnessing their potential for application in the L2 classroom, however, presents complex challenges. In Language at Play: Digital Games in Second and Foreign Language Teaching and Learning, Sykes and Reinhart combine research from a variety of perspectives in applied linguistics, educational gaming, and games studies, and structure their discussion of five major concepts central to these areas: goal, interaction, feedback, motivation and context. While theoretically grounded, the volume's audience is primarily practicing L2 professionals with classroom experience. Intended for current and future foreign language teaching professionals, volumes in the Theory and Practice in Second Language Classroom Instruction series examine issues in teaching and learning in language classrooms. The topics selected and the discussions of them draw in principled ways on theory and practice in a range of fields, including second language acquisition, foreign language education, educational policy, language policy, linguistics, and other areas of applied linguistics
Cataloging source
DLC
http://library.link/vocab/creatorName
Sykes, Julie M
Illustrations
illustrations
Index
index present
LC call number
P53.285
LC item number
.S95 2013
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Reinhardt, Jonathon
Series statement
Theory and practice in second language classroom instruction
http://library.link/vocab/subjectName
  • Language and languages
  • Language and languages
  • Language and languages
  • Second language acquisition
  • Human-computer interaction
  • Educational technology
  • Educational technology
  • Human-computer interaction
  • Language and languages
  • Language and languages
  • Language and languages
  • Second language acquisition
  • Tweedetaalverwerving
  • Computerspellen
  • Språkundervisning
  • Datorstödd undervisning
Label
Language at play : digital games in second and foreign language teaching and learning, Julie M. Sykes, University of New Mexico ; Jonathon Reinhardt, University of Arizona
Instantiates
Publication
Bibliography note
Includes bibliographical references (pages 123-132) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Introduction -- 2. Goals: Learning tasks and goal-orientation -- 3. Interaction: With, through, and about digital games -- 4. Feedback: Real-time, individualized, and instructional -- 5. Context: The role of narrative -- 6. Motivation: Engagement and flow -- 7. Endgame: The future of digital games and L2TL
Dimensions
23 cm.
Extent
xvi, 157 pages
Isbn
9780205000852
Lccn
2012036301
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)812017946
  • (OCoLC)ocn812017946
Label
Language at play : digital games in second and foreign language teaching and learning, Julie M. Sykes, University of New Mexico ; Jonathon Reinhardt, University of Arizona
Publication
Bibliography note
Includes bibliographical references (pages 123-132) and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
1. Introduction -- 2. Goals: Learning tasks and goal-orientation -- 3. Interaction: With, through, and about digital games -- 4. Feedback: Real-time, individualized, and instructional -- 5. Context: The role of narrative -- 6. Motivation: Engagement and flow -- 7. Endgame: The future of digital games and L2TL
Dimensions
23 cm.
Extent
xvi, 157 pages
Isbn
9780205000852
Lccn
2012036301
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other physical details
illustrations
System control number
  • (OCoLC)812017946
  • (OCoLC)ocn812017946

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