The Resource Mixed realism : videogames and the violence of fiction, Timothy J. Welsh

Mixed realism : videogames and the violence of fiction, Timothy J. Welsh

Label
Mixed realism : videogames and the violence of fiction
Title
Mixed realism
Title remainder
videogames and the violence of fiction
Statement of responsibility
Timothy J. Welsh
Creator
Contributor
Author
Provider
Subject
Language
eng
Member of
Cataloging source
DLC
http://library.link/vocab/creatorDate
1980-
http://library.link/vocab/creatorName
Welsh, Timothy J.
Government publication
government publication of a state province territory dependency etc
Index
index present
LC call number
GV1469.34.V56
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
JSTOR
Series statement
Electronic mediations
Series volume
50
http://library.link/vocab/subjectName
  • Violence in video games
  • Video games
  • Violence in literature
  • GAMES / Board
  • SOCIAL SCIENCE / Media Studies
  • Video games
  • Violence in literature
  • Violence in video games
Label
Mixed realism : videogames and the violence of fiction, Timothy J. Welsh
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption
Extent
1 online resource.
Form of item
online
Isbn
9781452952000
Lccn
2016051443
Media category
computer
Media MARC source
rdamedia
Note
WorldCat record--jaz
Specific material designation
remote
Stock number
  • 22573/ctt1j61b66
  • 084CE07D-CE70-46B5-9720-B2F4CE6A3005
System control number
  • (OCoLC)962303420
  • (OCoLC)ocn962303420
Label
Mixed realism : videogames and the violence of fiction, Timothy J. Welsh
Publication
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier MARC source
rdacarrier
Content category
text
Content type MARC source
rdacontent
Contents
Introduction: the paradox of real virtuality: super Columbine Massacre RPG! -- History, theory, methodology. Immersive fictions in the dot-com era -- Reading In cold blood today: toward a model of mixed realism -- Incomplete worlds: videogames beyond immersion -- Gaming in context: self-reflexive strategies in Prince of Persia: sands of time, eternal darkness, and .hack//infection -- Metafiction and the perils of ubiquitous mediation -- Extended studies. When what's real doesn't matter: House of leaves -- Acceptable losses: Call of duty: modern warfare 2 -- Coda. The rock of the virtual: violence in Blood meridian and Red dead redemption
Extent
1 online resource.
Form of item
online
Isbn
9781452952000
Lccn
2016051443
Media category
computer
Media MARC source
rdamedia
Note
WorldCat record--jaz
Specific material designation
remote
Stock number
  • 22573/ctt1j61b66
  • 084CE07D-CE70-46B5-9720-B2F4CE6A3005
System control number
  • (OCoLC)962303420
  • (OCoLC)ocn962303420

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