The Resource Narrative tactics for mobile and social games : pocket-sized storytelling, edited by Toiya Kristen Finley

Narrative tactics for mobile and social games : pocket-sized storytelling, edited by Toiya Kristen Finley

Label
Narrative tactics for mobile and social games : pocket-sized storytelling
Title
Narrative tactics for mobile and social games
Title remainder
pocket-sized storytelling
Statement of responsibility
edited by Toiya Kristen Finley
Contributor
Editor
Provider
Subject
Language
eng
Cataloging source
NhCcYBP
Illustrations
illustrations
Index
index present
LC call number
PE1425
LC item number
.N38 2019
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorName
  • Finley, Toiya Kristen
  • ProQuest
http://library.link/vocab/subjectName
  • Narration (Rhetoric)
  • Rhetoric and psychology
  • Video games
Label
Narrative tactics for mobile and social games : pocket-sized storytelling, edited by Toiya Kristen Finley
Instantiates
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Cover; Half Title; Title Page; Copyright Page; Table of Contents; acknowledgements; contributors; introduction; an untold story; Section I : storytelling in mobile and social games; Chapter 1: keeping the player at the heart of the story; story delivery vs. story; story delivery = narrative design; story delivery and the player's imagination; Mystery Match (2015); Plague Inc. (2012); The player's imagination and emotions; getting the entire team involved with story delivery; Coming Up with a Plan; conclusion; the story delivery checklist; tips for working with the development team
  • Chapter 2: from musical mechanics to emotional beatsintroduction; interview #1: Matt Meyer; interview #2: Atlas Chen and Nick Zhang; discussion; conclusion; checklist; Chapter 3: livable and believable, despite the limitations; worldbuilding through environmental narrative; Hide and Seek: Story of Dorothy: A Few Good Assets; worldbuilding through text; Plague Inc.'s News Reports; Updates and announcements; Bits of story; DragonSoul's Lore and Flavor Text; worldbuilding through game modes; Incorporating Worldbuilding into Game Modes; Worldbuilding through Mechanics and Gameplay: DragonSoul
  • MechanicsGameplay; socializing the world: nintendo's streetpass games; conclusion; worldbuilding checklist; when designing dynamic worlds; Chapter 4: not just tutorial hosts; the guide character; the team player and the voice of conscience: dragonsoul and good knight story; characterization and character development in mobile games; Good Knight Story (2016); NPCs need lives too; Good Knight Story's traditional branching dialogue; characterization through nonstory means: dragonsoul; Characterization through Flavor Text; The Stories of Legendary Skills; Animations; conclusion
  • Characters checklistas you're revising...; Chapter 5: more than pretty words; dialogue's purpose in games; Five Nights at Freddy's Phone Guy: Totally Untrustworthy (But Not When It Comes to Gameplay Instructions); dialogue challenges in mobile games; Write for the Smartphone Screen; Handling Conversations in 2D; Voiced Dialogue vs. Text-Based Dialogue; text IS visual; Design for Dialogue Text Boxes; fat chicken: Gravy and Ms. Melendez; Gravy and Location; Melendez and Visual Verbal Tics; Fat Chicken's Emotional States; The One-Sided Conversation; office tempts: text boxes and color
  • Conclusionfunctional dialogue checklist; revising functional dialogue; Chapter 6: i seek the grail (in five minutes or less); introduction; general theory and best practices: designing mobile game quests; general theory and best practices: writing mobile game quests; case studies: introduction; Case Study #1: Farmville 2: Country Escape (2014); Case Study #2: The Simpsons: Tapped Out (2012); Case Study #3: Pearl's Peril (2013); conclusion; as you prepare to write, ask yourself the following:; as you revise, ask yourself the following:; references and recommended reading
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781498780797
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
Stock number
13124882
System control number
(NhCcYBP)13124882
Label
Narrative tactics for mobile and social games : pocket-sized storytelling, edited by Toiya Kristen Finley
Publication
Antecedent source
unknown
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
multicolored
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Cover; Half Title; Title Page; Copyright Page; Table of Contents; acknowledgements; contributors; introduction; an untold story; Section I : storytelling in mobile and social games; Chapter 1: keeping the player at the heart of the story; story delivery vs. story; story delivery = narrative design; story delivery and the player's imagination; Mystery Match (2015); Plague Inc. (2012); The player's imagination and emotions; getting the entire team involved with story delivery; Coming Up with a Plan; conclusion; the story delivery checklist; tips for working with the development team
  • Chapter 2: from musical mechanics to emotional beatsintroduction; interview #1: Matt Meyer; interview #2: Atlas Chen and Nick Zhang; discussion; conclusion; checklist; Chapter 3: livable and believable, despite the limitations; worldbuilding through environmental narrative; Hide and Seek: Story of Dorothy: A Few Good Assets; worldbuilding through text; Plague Inc.'s News Reports; Updates and announcements; Bits of story; DragonSoul's Lore and Flavor Text; worldbuilding through game modes; Incorporating Worldbuilding into Game Modes; Worldbuilding through Mechanics and Gameplay: DragonSoul
  • MechanicsGameplay; socializing the world: nintendo's streetpass games; conclusion; worldbuilding checklist; when designing dynamic worlds; Chapter 4: not just tutorial hosts; the guide character; the team player and the voice of conscience: dragonsoul and good knight story; characterization and character development in mobile games; Good Knight Story (2016); NPCs need lives too; Good Knight Story's traditional branching dialogue; characterization through nonstory means: dragonsoul; Characterization through Flavor Text; The Stories of Legendary Skills; Animations; conclusion
  • Characters checklistas you're revising...; Chapter 5: more than pretty words; dialogue's purpose in games; Five Nights at Freddy's Phone Guy: Totally Untrustworthy (But Not When It Comes to Gameplay Instructions); dialogue challenges in mobile games; Write for the Smartphone Screen; Handling Conversations in 2D; Voiced Dialogue vs. Text-Based Dialogue; text IS visual; Design for Dialogue Text Boxes; fat chicken: Gravy and Ms. Melendez; Gravy and Location; Melendez and Visual Verbal Tics; Fat Chicken's Emotional States; The One-Sided Conversation; office tempts: text boxes and color
  • Conclusionfunctional dialogue checklist; revising functional dialogue; Chapter 6: i seek the grail (in five minutes or less); introduction; general theory and best practices: designing mobile game quests; general theory and best practices: writing mobile game quests; case studies: introduction; Case Study #1: Farmville 2: Country Escape (2014); Case Study #2: The Simpsons: Tapped Out (2012); Case Study #3: Pearl's Peril (2013); conclusion; as you prepare to write, ask yourself the following:; as you revise, ask yourself the following:; references and recommended reading
Dimensions
unknown
Extent
1 online resource.
File format
unknown
Form of item
online
Isbn
9781498780797
Level of compression
unknown
Media category
computer
Media MARC source
rdamedia
Media type code
c
Quality assurance targets
not applicable
Reformatting quality
unknown
Reproduction note
Electronic reproduction.
Sound
unknown sound
Specific material designation
remote
Stock number
13124882
System control number
(NhCcYBP)13124882

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