The Resource Object-oriented design with UML and Java, K. Barclay, J. Savage, (electronic resource)

Object-oriented design with UML and Java, K. Barclay, J. Savage, (electronic resource)

Label
Object-oriented design with UML and Java
Title
Object-oriented design with UML and Java
Statement of responsibility
K. Barclay, J. Savage
Creator
Contributor
Subject
Genre
Language
  • eng
  • eng
Summary
Unified Modeling Language (UML) is a general-purpose programming language for specifying and visualizing complex software, especially large, object-oriented projects. Object-oriented programming is when a programmer defines not only the data type of a data structure, but also the types of operations/functions that can be applied to the data structure. Java is a general purpose programming language with a number of features that make the language well suited for use on the World Wide Web. Fully road tested from the authors own courses, Object-Oriented Design with UML and Java shows how consider
Cataloging source
MiAaPQ
http://library.link/vocab/creatorDate
1947-
http://library.link/vocab/creatorName
Barclay, Kenneth A.
Dewey number
  • 005.117
  • 005.117 21
Illustrations
illustrations
Index
index present
Language note
English
LC call number
QA76.74
LC item number
.B375 2004
Literary form
non fiction
Nature of contents
dictionaries
http://library.link/vocab/relatedWorkOrContributorName
Savage, W. J.
http://library.link/vocab/subjectName
  • Java (Computer program language)
  • Object-oriented programming (Computer science)
  • UML (Computer science)
Label
Object-oriented design with UML and Java, K. Barclay, J. Savage, (electronic resource)
Instantiates
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; 1.1 Background; 1.2 Using the UML; 1.3 Classes. sets of similar objects; 1.4 Tools; 1.5 Summary; 1.6 Exercises; Chapter 2. Object-Oriented Analysis and Design; 2.1 Fundamentals of an OOAD; 2.2 Illustration; 2.3 Toward design; 2.4 UML diagrams; 2.5 Class diagrams; 2.6 Summary; 2.7 Exercises; Chapter 3. Implementing Objects with Java; 3.1 Introduction; 3.2 Illustration; 3.3 Building an application; 3.4 Implementing architectural relationships; 3.5 Establishing the architecture
  • 3.6 The example application3.7 Summary; 3.8 Exercises; Chapter 4. Case Study: A Library Application; 4.1 Specification; 4.2 Iteration 1; 4.3 Iteration 2; 4.4 Iteration 3; 4.5 Summary; 4.6 Exercises; Chapter 5. Specialization; 5.1 Specialization; 5.2 Inherited methods; 5.3 Redefined methods; 5.4 Polymorphism; 5.5 Polymorphism at work; 5.6 Protected features; 5.7 The abstract class; 5.8 The interface class; 5.9 The interface at work; 5.10 Summary; 5.11 Exercises; Chapter 6. Case Study: The Library Application Revisited; 6.1 Specification; 6.2 Iteration 1; 6.3 Iteration 2; 6.4 Iteration 3
  • 6.5 Summary6.6 Exercises; Chapter 7. Graphical User Interfaces; 7.1 Overview of Swing; 7.2 Rebuilding the library case study; 7.3 Events; 7.4 Menu bar; 7.5 Application menus; 7.6 Application buttons; 7.7 Dialogs; 7.8 Summary; 7.9 Exercises; Chapter 8. Design Patterns; 8.1 Delegation; 8.2 Interface; 8.3 Iterator; 8.4 Adapter; 8.5 Singleton; 8.6 Visitor; 8.7 Observer; 8.8 Template method; 8.9 Abstract factory; 8.10 Decorator; 8.11 Summary; 8.12 Exercises; Chapter 9. Case Study: A Final Review; 9.1 Refactoring; 9.2 Iteration 1; 9.3 Iteration 2; 9.4 Iteration 3; 9.5 Iteration 4; 9.6 Summary
  • 9.7 And finally9.8 Exercises; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings; Appendix E. The Java Collections Framework; Appendix F. Programming with Java; Appendix G. Object-Oriented Programming with Java; Appendix H. Procedural Code in Java; Index
Dimensions
unknown
Extent
1 online resource (417 p.)
Form of item
online
Isbn
9786611014353
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (EBL)297134
  • (OCoLC)469607525
  • (SSID)ssj0000213270
  • (PQKBManifestationID)11206300
  • (PQKBTitleCode)TC0000213270
  • (PQKBWorkID)10151158
  • (PQKB)10339248
  • (MiAaPQ)EBC297134
  • (EXLCZ)991000000000350421
Label
Object-oriented design with UML and Java, K. Barclay, J. Savage, (electronic resource)
Publication
Note
Includes index
Carrier category
online resource
Carrier category code
cr
Content category
text
Content type code
txt
Contents
  • Front Cover; Object-Oriented Design with UML and Java; Copyright Page; Contents; Preface; Chapter 1. Object Technology; 1.1 Background; 1.2 Using the UML; 1.3 Classes. sets of similar objects; 1.4 Tools; 1.5 Summary; 1.6 Exercises; Chapter 2. Object-Oriented Analysis and Design; 2.1 Fundamentals of an OOAD; 2.2 Illustration; 2.3 Toward design; 2.4 UML diagrams; 2.5 Class diagrams; 2.6 Summary; 2.7 Exercises; Chapter 3. Implementing Objects with Java; 3.1 Introduction; 3.2 Illustration; 3.3 Building an application; 3.4 Implementing architectural relationships; 3.5 Establishing the architecture
  • 3.6 The example application3.7 Summary; 3.8 Exercises; Chapter 4. Case Study: A Library Application; 4.1 Specification; 4.2 Iteration 1; 4.3 Iteration 2; 4.4 Iteration 3; 4.5 Summary; 4.6 Exercises; Chapter 5. Specialization; 5.1 Specialization; 5.2 Inherited methods; 5.3 Redefined methods; 5.4 Polymorphism; 5.5 Polymorphism at work; 5.6 Protected features; 5.7 The abstract class; 5.8 The interface class; 5.9 The interface at work; 5.10 Summary; 5.11 Exercises; Chapter 6. Case Study: The Library Application Revisited; 6.1 Specification; 6.2 Iteration 1; 6.3 Iteration 2; 6.4 Iteration 3
  • 6.5 Summary6.6 Exercises; Chapter 7. Graphical User Interfaces; 7.1 Overview of Swing; 7.2 Rebuilding the library case study; 7.3 Events; 7.4 Menu bar; 7.5 Application menus; 7.6 Application buttons; 7.7 Dialogs; 7.8 Summary; 7.9 Exercises; Chapter 8. Design Patterns; 8.1 Delegation; 8.2 Interface; 8.3 Iterator; 8.4 Adapter; 8.5 Singleton; 8.6 Visitor; 8.7 Observer; 8.8 Template method; 8.9 Abstract factory; 8.10 Decorator; 8.11 Summary; 8.12 Exercises; Chapter 9. Case Study: A Final Review; 9.1 Refactoring; 9.2 Iteration 1; 9.3 Iteration 2; 9.4 Iteration 3; 9.5 Iteration 4; 9.6 Summary
  • 9.7 And finally9.8 Exercises; Bibliography; Appendix A. Setting up the Environment; Appendix B. ROME; Appendix C. Package textio; Appendix D. UML Notation and Java Bindings; Appendix E. The Java Collections Framework; Appendix F. Programming with Java; Appendix G. Object-Oriented Programming with Java; Appendix H. Procedural Code in Java; Index
Dimensions
unknown
Extent
1 online resource (417 p.)
Form of item
online
Isbn
9786611014353
Media category
computer
Media type code
c
Specific material designation
remote
System control number
  • (EBL)297134
  • (OCoLC)469607525
  • (SSID)ssj0000213270
  • (PQKBManifestationID)11206300
  • (PQKBTitleCode)TC0000213270
  • (PQKBWorkID)10151158
  • (PQKB)10339248
  • (MiAaPQ)EBC297134
  • (EXLCZ)991000000000350421

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