The Resource Object-oriented reengineering patterns, Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz, (electronic resource)

Object-oriented reengineering patterns, Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz, (electronic resource)

Label
Object-oriented reengineering patterns
Title
Object-oriented reengineering patterns
Statement of responsibility
Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz
Creator
Contributor
Subject
Genre
Language
  • eng
  • eng
Summary
The documentation is missing or obsolete, and the original developers have departed. Your team has limited understanding of the system, and unit tests are missing for many, if not all, of the components. When you fix a bug in one place, another bug pops up somewhere else in the system. Long rebuild times make any change difficult. All of these are signs of software that is close to the breaking point.Many systems can be upgraded or simply thrown away if they no longer serve their purpose. Legacy software, however, is crucial for operations and needs to be continually available and upgr
Member of
Cataloging source
MiAaPQ
http://library.link/vocab/creatorName
Demeyer, Serge
Dewey number
  • 005.1/17 21
  • 005.117
Illustrations
illustrations
Index
index present
Language note
English
LC call number
QA76.64
LC item number
.D458 2003
Literary form
non fiction
Nature of contents
  • dictionaries
  • bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1957-
http://library.link/vocab/relatedWorkOrContributorName
  • Ducasse, Stéphane
  • Nierstrasz, Oscar Marius
Series statement
The Morgan Kaufmann Series in Software Engineering and Programming
http://library.link/vocab/subjectName
  • Object-oriented programming (Computer science)
  • Software reengineering
  • Software patterns
Label
Object-oriented reengineering patterns, Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz, (electronic resource)
Instantiates
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
  • Front Cover; Object-Oriented Reengineering Patterns; Copyright Page; Contents; Preface; Chapter 1. Reengineering Patterns; Why Do We Reengineer?; What's Special about Objects?; The Reengineering Life Cycle; Reengineering Patterns; The Form of a Reengineering Pattern; A Map of Reengineering Patterns; Part I: Reverse Engineering; Chapter 2. Setting Direction; Forces; Overview; Pattern 2.1 Agree on Maxims; Pattern 2.2 Appoint a Navigator; Pattern 2.3 Speak to the Round Table; Pattern 2.4 Most Valuable First; Pattern 2.5 Fix Problems, Not Symptoms; Pattern 2.6 If It Ain't Broke, Don't Fix It
  • Pattern 2.7 Keep It SimpleChapter 3. First Contact; Forces; Overview; What Next; Pattern 3.1 Chat with the Maintainers; Pattern 3.2 Read All the Code in One Hour; Pattern 3.3 Skim the Documentation; Pattern 3.4 Interview during Demo; Pattern 3.5 Do a Mock Installation; Chapter 4. Initial Understanding; Forces; Overview; What Next; Pattern 4.1 Analyze the Persistent Data; Pattern 4.2 Speculate about Design; Pattern 4.3 Study the Exceptional Entities; Chapter 5. Detailed Model Capture; Forces; Overview; What Next; Pattern 5.1 Tie Code and Questions; Pattern 5.2 Refactor to Understand
  • Pattern 5.3 Step through the ExecutionPattern 5.4 Look for the Contracts; Pattern 5.5 Learn from the Past; Part II: Reengineering; Chapter 6. Tests: Your Life Insurance!; Forces; Overview; Pattern 6.1 Write Tests to Enable Evolution; Pattern 6.2 Grow Your Test Base Incrementally; Pattern 6.3 Use a Testing Framework; Pattern 6.4 Test the Interface, Not the Implementation; Pattern 6.5 Record Business Rules as Tests; Pattern 6.6 Write Tests to Understand; Chapter 7. Migration Strategies; Forces; Overview; Pattern 7.1 Involve the Users; Pattern 7.2 Build Confidence
  • Pattern 7.3 Migrate Systems IncrementallyPattern 7.4 Prototype the Target Solution; Pattern 7.5 Always Have a Running Version; Pattern 7.6 Regression Test after Every Change; Pattern 7.7 Make a Bridge to the New Town; Pattern 7.8 Present the Right Interface; Pattern 7.9 Distinguish Public from Published Interface; Pattern 7.10 Deprecate Obsolete Interfaces; Pattern 7.11 Conserve Familiarity; Pattern 7.12 Use Profiler before Optimizing; Chapter 8. Detecting Duplicated Code; Forces; Overview; Pattern 8.1 Compare Code Mechanically; Pattern 8.2 Visualize Code as Dotplots
  • Chapter 9. Redistribute ResponsibilitiesForces; Overview; Pattern 9.1 Move Behavior Close to Data; Pattern 9.2 Eliminate Navigation Code; Pattern 9.3 Split Up God Class; Chapter 10. Transform Conditionals to Polymorphism; Forces; Overview; Pattern 10.1 Transform Self Type Checks; Pattern 10.2 Transform Client Type Checks; Pattern 10.3 Factor Out State; Pattern 10.4 Factor Out Strategy; Pattern 10.5 Introduce Null Object; Pattern 10.6 Transform Conditionals into Registration; Appendix: Thumbnail patterns; Testing Patterns; Refactorings; Design Patterns; References; Index
Dimensions
unknown
Extent
1 online resource (307 p.)
Form of item
online
Isbn
9780080512990
Media category
computer
Media type code
  • c
Specific material designation
remote
System control number
  • (EBL)319189
  • (OCoLC)476115172
  • (SSID)ssj0000213274
  • (PQKBManifestationID)11912181
  • (PQKBTitleCode)TC0000213274
  • (PQKBWorkID)10151121
  • (PQKB)10020401
  • (MiAaPQ)EBC319189
  • (EXLCZ)99111086906316342
Label
Object-oriented reengineering patterns, Serge Demeyer, Stéphane Ducasse, Oscar Nierstrasz, (electronic resource)
Publication
Note
Description based upon print version of record
Bibliography note
Includes bibliographical references and index
Carrier category
online resource
Carrier category code
  • cr
Content category
text
Content type code
  • txt
Contents
  • Front Cover; Object-Oriented Reengineering Patterns; Copyright Page; Contents; Preface; Chapter 1. Reengineering Patterns; Why Do We Reengineer?; What's Special about Objects?; The Reengineering Life Cycle; Reengineering Patterns; The Form of a Reengineering Pattern; A Map of Reengineering Patterns; Part I: Reverse Engineering; Chapter 2. Setting Direction; Forces; Overview; Pattern 2.1 Agree on Maxims; Pattern 2.2 Appoint a Navigator; Pattern 2.3 Speak to the Round Table; Pattern 2.4 Most Valuable First; Pattern 2.5 Fix Problems, Not Symptoms; Pattern 2.6 If It Ain't Broke, Don't Fix It
  • Pattern 2.7 Keep It SimpleChapter 3. First Contact; Forces; Overview; What Next; Pattern 3.1 Chat with the Maintainers; Pattern 3.2 Read All the Code in One Hour; Pattern 3.3 Skim the Documentation; Pattern 3.4 Interview during Demo; Pattern 3.5 Do a Mock Installation; Chapter 4. Initial Understanding; Forces; Overview; What Next; Pattern 4.1 Analyze the Persistent Data; Pattern 4.2 Speculate about Design; Pattern 4.3 Study the Exceptional Entities; Chapter 5. Detailed Model Capture; Forces; Overview; What Next; Pattern 5.1 Tie Code and Questions; Pattern 5.2 Refactor to Understand
  • Pattern 5.3 Step through the ExecutionPattern 5.4 Look for the Contracts; Pattern 5.5 Learn from the Past; Part II: Reengineering; Chapter 6. Tests: Your Life Insurance!; Forces; Overview; Pattern 6.1 Write Tests to Enable Evolution; Pattern 6.2 Grow Your Test Base Incrementally; Pattern 6.3 Use a Testing Framework; Pattern 6.4 Test the Interface, Not the Implementation; Pattern 6.5 Record Business Rules as Tests; Pattern 6.6 Write Tests to Understand; Chapter 7. Migration Strategies; Forces; Overview; Pattern 7.1 Involve the Users; Pattern 7.2 Build Confidence
  • Pattern 7.3 Migrate Systems IncrementallyPattern 7.4 Prototype the Target Solution; Pattern 7.5 Always Have a Running Version; Pattern 7.6 Regression Test after Every Change; Pattern 7.7 Make a Bridge to the New Town; Pattern 7.8 Present the Right Interface; Pattern 7.9 Distinguish Public from Published Interface; Pattern 7.10 Deprecate Obsolete Interfaces; Pattern 7.11 Conserve Familiarity; Pattern 7.12 Use Profiler before Optimizing; Chapter 8. Detecting Duplicated Code; Forces; Overview; Pattern 8.1 Compare Code Mechanically; Pattern 8.2 Visualize Code as Dotplots
  • Chapter 9. Redistribute ResponsibilitiesForces; Overview; Pattern 9.1 Move Behavior Close to Data; Pattern 9.2 Eliminate Navigation Code; Pattern 9.3 Split Up God Class; Chapter 10. Transform Conditionals to Polymorphism; Forces; Overview; Pattern 10.1 Transform Self Type Checks; Pattern 10.2 Transform Client Type Checks; Pattern 10.3 Factor Out State; Pattern 10.4 Factor Out Strategy; Pattern 10.5 Introduce Null Object; Pattern 10.6 Transform Conditionals into Registration; Appendix: Thumbnail patterns; Testing Patterns; Refactorings; Design Patterns; References; Index
Dimensions
unknown
Extent
1 online resource (307 p.)
Form of item
online
Isbn
9780080512990
Media category
computer
Media type code
  • c
Specific material designation
remote
System control number
  • (EBL)319189
  • (OCoLC)476115172
  • (SSID)ssj0000213274
  • (PQKBManifestationID)11912181
  • (PQKBTitleCode)TC0000213274
  • (PQKBWorkID)10151121
  • (PQKB)10020401
  • (MiAaPQ)EBC319189
  • (EXLCZ)99111086906316342

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