The Resource Subconscious Learning via Games and Social Media, edited by Olga Sourina, David Wortley, Seongdong Kim, (electronic resource)

Subconscious Learning via Games and Social Media, edited by Olga Sourina, David Wortley, Seongdong Kim, (electronic resource)

Label
Subconscious Learning via Games and Social Media
Title
Subconscious Learning via Games and Social Media
Statement of responsibility
edited by Olga Sourina, David Wortley, Seongdong Kim
Contributor
Editor
Provider
Subject
Language
eng
Summary
This book provides a detailed update on the applications of Serious Games in Healthcare and Education sector. In short, it provides an all rounded research and industry updates about the current and future advances in this area. These are the two sectors that are developing rapidly with direct applications of serious games. With advances in technologies and a new perspective on patient engagement and public expectations, the healthcare sector is increasingly turning to serious games to solve problems. Subconscious Learning via Games and Social Media will share expert opinions on the development and application of game technologies for health-related serious games. Our commercial and non-commercial experts comes from different aspects of the healthcare system from clinicians to therapist. The scope ranges from population health to specific medical domain applications. In the education sector, digital games have a great potential to improve learning of both adults and children. It is important to understand how to design games that could create long term behavioral change rather than short term alterations. In these chapters, we discuss how the serious games should be designed and deployed for both adults and children.
Member of
Image bit depth
0
LC call number
Q342
Literary form
non fiction
http://library.link/vocab/relatedWorkOrContributorName
  • Sourina, Olga.
  • Wortley, David.
  • Kim, Seongdong.
  • SpringerLink
Series statement
Gaming Media and Social Effects,
http://library.link/vocab/subjectName
  • Engineering
  • Social sciences
  • Education
  • Engineering
  • Computational Intelligence
  • Educational Technology
  • Media Sociology
  • Computer Appl. in Social and Behavioral Sciences
Label
Subconscious Learning via Games and Social Media, edited by Olga Sourina, David Wortley, Seongdong Kim, (electronic resource)
Instantiates
Publication
Antecedent source
mixed
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games
Dimensions
unknown
Extent
VIII, 152 p. 72 illus., 60 illus. in color.
File format
multiple file formats
Form of item
electronic
Isbn
9789812874085
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-981-287-408-5
Other physical details
online resource.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(DE-He213)978-981-287-408-5
Label
Subconscious Learning via Games and Social Media, edited by Olga Sourina, David Wortley, Seongdong Kim, (electronic resource)
Publication
Antecedent source
mixed
Carrier category
online resource
Carrier category code
cr
Carrier MARC source
rdacarrier
Color
not applicable
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
A evaluation of 3D Character Reflectance and realistic implementation for FPS Game -- Play it Safe: a situational game for occupational safety -- Capacity building in water with serious games -- The Future of Immersive Technologies and Serious Games -- User Generated Character Behaviors in Educational games -- Can we play with ADHD? An Alternative Game-Based Treatment for Inattentive Symptoms in Attention Deficit Hyperactivity Disorder -- Associating Sport Skills through Virtual Games: An Introductory Approach -- Technology Acceptance of THAI Primary Student On OUTDOOR Learning Activity Using Mobile Device -- Ergonomic Criteria for Creating Online Educational Games for Seniors -- EEG-Based Serious Games
Dimensions
unknown
Extent
VIII, 152 p. 72 illus., 60 illus. in color.
File format
multiple file formats
Form of item
electronic
Isbn
9789812874085
Level of compression
uncompressed
Media category
computer
Media MARC source
rdamedia
Media type code
c
Other control number
10.1007/978-981-287-408-5
Other physical details
online resource.
Quality assurance targets
absent
Reformatting quality
access
Specific material designation
remote
System control number
(DE-He213)978-981-287-408-5

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