The Resource Video games and learning : teaching and participatory culture in the digital age, Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins

Video games and learning : teaching and participatory culture in the digital age, Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins

Label
Video games and learning : teaching and participatory culture in the digital age
Title
Video games and learning
Title remainder
teaching and participatory culture in the digital age
Statement of responsibility
Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins
Creator
Contributor
Subject
Language
eng
Summary
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the 'gamer generation"? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analysis of games, game culture, and educational game design
Member of
Cataloging source
DLC
http://library.link/vocab/creatorName
Squire, Kurt
Illustrations
illustrations
Index
index present
LC call number
GV1469.3
LC item number
.S76 2011
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1958-
http://library.link/vocab/relatedWorkOrContributorName
Jenkins, Henry
Series statement
Technology, education--connections : the TEC series
http://library.link/vocab/subjectName
  • Video games
  • Video games and children
  • Education
  • Computer-assisted instruction
Label
Video games and learning : teaching and participatory culture in the digital age, Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins
Instantiates
Publication
Bibliography note
Includes bibliographical references and index
Contents
Possible worlds : why study video games? Aren't they a waste of time? -- Ideological worlds : what makes a "good" educational game? -- Teaching with games : learning through play -- Community organizing for participatory learning -- Games-to-teach : designing games for learning -- Games in classrooms : replaying history -- The aesthetics of play -- Design literacy : productive play -- Games go to school : situated learning, adaptable curricula -- The future of games for learning -- Coda: on researching the effectiveness of educational interventions
Dimensions
26 cm.
Extent
xvi, 253 p.
Isbn
9780807751992
Isbn Type
(hardcover : alk. paper)
Lccn
20110177 69
Other physical details
ill.
System control number
  • (OCoLC)693810771
  • (OCoLC)693810771
Label
Video games and learning : teaching and participatory culture in the digital age, Kurt Squire ; foreword by James Paul Gee ; featuring contributions by Henry Jenkins
Publication
Bibliography note
Includes bibliographical references and index
Contents
Possible worlds : why study video games? Aren't they a waste of time? -- Ideological worlds : what makes a "good" educational game? -- Teaching with games : learning through play -- Community organizing for participatory learning -- Games-to-teach : designing games for learning -- Games in classrooms : replaying history -- The aesthetics of play -- Design literacy : productive play -- Games go to school : situated learning, adaptable curricula -- The future of games for learning -- Coda: on researching the effectiveness of educational interventions
Dimensions
26 cm.
Extent
xvi, 253 p.
Isbn
9780807751992
Isbn Type
(hardcover : alk. paper)
Lccn
20110177 69
Other physical details
ill.
System control number
  • (OCoLC)693810771
  • (OCoLC)693810771

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