The Resource Virtual worlds on the Internet, [edited by] John Vince, Rae Earnshaw

Virtual worlds on the Internet, [edited by] John Vince, Rae Earnshaw

Label
Virtual worlds on the Internet
Title
Virtual worlds on the Internet
Statement of responsibility
[edited by] John Vince, Rae Earnshaw
Contributor
Subject
Language
eng
Summary
Virtual Worlds on the Internet examines how the latest developments in virtual environments, computer animation, communication networks, and the Internet are being configured to create revolutionary tools and systems
Cataloging source
DLC
Illustrations
illustrations
Index
index present
LC call number
QA76.625
LC item number
.V57 1998
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorDate
1944-
http://library.link/vocab/relatedWorkOrContributorName
  • Vince, John
  • Earnshaw, Rae A.
http://library.link/vocab/subjectName
  • Internet programming
  • Virtual reality
  • Programmation sur Internet
  • Réalité virtuelle
  • Internet programming
  • Virtual reality
  • Programmation sur Internet
  • Réalité virtuelle
Label
Virtual worlds on the Internet, [edited by] John Vince, Rae Earnshaw
Instantiates
Publication
Note
"IEEE Computer Society Press order number BP08700"--T.p. verso
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Information drill-down using Web tools
  • Mikael Jern
  • Generic uses of real world data in virtual environments
  • M.W. Wright, G.C. Watson, and R.L. Middleton
  • Generic functional architecture for the development of multiuser 3-D environments
  • Tao Lin and Kevin Smith
  • Strategies for mutability in virtual environments
  • Ben Anderson and Andrew McGrath
  • Bringing the MBone to Web users
  • Adrian F. Clark
  • Data flow languages for immersive virtual environments
  • Handling of dynamic 2-D/3-D graphics in narrow-band mobile services
  • C. Belz [and others]
  • Realistic avatars and autonomous virtual humans in VLNET networked virtual environments
  • Tolga K. Capin [and others]
  • Interactive cloth simulation
  • Pascal Volino and Nadia Magnenat Thalmann
  • Blob Tree
  • Brian Wyvill and Andrew Guy
  • Automatic generation of virtual worlds for electronic commerce application on the Internet
  • Klaus M. Bauer
  • Anthony Steed
  • Case study in the use of VRML 2.0 for marketing a product
  • Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor
  • Virtual environment for collaborative administration
  • D. England [and others]
  • Collaborative theatre set design across networks
  • Ian J. Palmer and Carlton M. Reeve
  • Moving the museum onto the Internet
  • William L. Mitchell
  • Virtual reality responsive workbench
  • Lawrence Rosenblum [and others]
  • VRML interfaces to information systems
  • Inner space
  • David Leevers
  • Christine Clark and Adrian F. Clark
  • VRML
  • Stephen Boyd Davis, Helena Athoussaki
  • Ulysse
  • Christopher Godéreaux [and others]
Dimensions
25 cm
Extent
343 pages
Isbn
9780818687006
Lccn
98036697
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • (OCoLC)39538897
  • (OCoLC)ocm39538897
Label
Virtual worlds on the Internet, [edited by] John Vince, Rae Earnshaw
Publication
Note
"IEEE Computer Society Press order number BP08700"--T.p. verso
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
  • Information drill-down using Web tools
  • Mikael Jern
  • Generic uses of real world data in virtual environments
  • M.W. Wright, G.C. Watson, and R.L. Middleton
  • Generic functional architecture for the development of multiuser 3-D environments
  • Tao Lin and Kevin Smith
  • Strategies for mutability in virtual environments
  • Ben Anderson and Andrew McGrath
  • Bringing the MBone to Web users
  • Adrian F. Clark
  • Data flow languages for immersive virtual environments
  • Handling of dynamic 2-D/3-D graphics in narrow-band mobile services
  • C. Belz [and others]
  • Realistic avatars and autonomous virtual humans in VLNET networked virtual environments
  • Tolga K. Capin [and others]
  • Interactive cloth simulation
  • Pascal Volino and Nadia Magnenat Thalmann
  • Blob Tree
  • Brian Wyvill and Andrew Guy
  • Automatic generation of virtual worlds for electronic commerce application on the Internet
  • Klaus M. Bauer
  • Anthony Steed
  • Case study in the use of VRML 2.0 for marketing a product
  • Nick D. Burton, Alistair C. Kilgour, and Hamish Taylor
  • Virtual environment for collaborative administration
  • D. England [and others]
  • Collaborative theatre set design across networks
  • Ian J. Palmer and Carlton M. Reeve
  • Moving the museum onto the Internet
  • William L. Mitchell
  • Virtual reality responsive workbench
  • Lawrence Rosenblum [and others]
  • VRML interfaces to information systems
  • Inner space
  • David Leevers
  • Christine Clark and Adrian F. Clark
  • VRML
  • Stephen Boyd Davis, Helena Athoussaki
  • Ulysse
  • Christopher Godéreaux [and others]
Dimensions
25 cm
Extent
343 pages
Isbn
9780818687006
Lccn
98036697
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations (some color)
System control number
  • (OCoLC)39538897
  • (OCoLC)ocm39538897

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