The Resource Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation, Robert I. Sutton

Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation, Robert I. Sutton

Label
Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation
Title
Weird ideas that work
Title remainder
11 1/2 practices for promoting, managing, and sustaining innovation
Statement of responsibility
Robert I. Sutton
Creator
Subject
Language
eng
Summary
  • Introduces the proven rules that a company can use to promote innovation, arguing that the corporate world should hire misfits and encourage them to defy the existing culture and actively consider ideas that appear ridiculous or impractical
  • Creativity, new ideas, innovation -- in any age they are keys to success, but in today's whirlwind economy they are essential for survival itself. Yet, as Robert Sutton explains, the standard rules of business behavior and management are precisely the opposite of what it takes to build an innovative company. We are told to hire people who will fit in to train them extensively and to work to instill a corporate culture in every employee. In fact, in order to foster creativity, we should hire misfits, goad them to fight, and pay them to defy convention and undermine the prevailing culture. Weird Ideas That Work codifies these and other proven counterintuitive ideas to help you turn your workplace from staid and safe to wild and woolly -- and creative. -- Publisher description
Cataloging source
DLC
http://library.link/vocab/creatorName
Sutton, Robert I
Illustrations
illustrations
Index
index present
LC call number
HD53
LC item number
.S883 2002
Literary form
non fiction
Nature of contents
bibliography
NLM call number
HD 53
NLM item number
S967w 2002
http://library.link/vocab/subjectName
  • Creative ability in business
  • Organizational change
  • Creativity
  • Organizational Innovation
  • Organization and Administration
  • Imagination
  • Entrepreneurship
  • Créativité dans les affaires
  • Changement organisationnel
  • Entreprises
  • Creative ability in business
  • Organizational change
  • Vernieuwing
  • Creativiteit
  • Management
  • Kreatives Denken
  • Innovationsmanagement
Label
Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation, Robert I. Sutton
Instantiates
Publication
Bibliography note
Includes bibliographical references (p. 207-223) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why the Weird Ideas Work -- Why These Ideas Work, but Seem Weird -- What Is Creativity, Anyway? -- The Weird Ideas -- Hire "Slow Learners" (of the Organizational Code) (Weird Idea #1) -- Hire People Who Make You Uncomfortable, Even Those You Dislike (Weird Idea #1 1/2) -- Hire People You (Probably) Don't Need (Weird Idea #2) -- Use Job Interviews to Get Ideas, Not to Screen Candidates (Weird Idea #3) -- Encourage People to Ignore and Defy Superiors and Peers (Weird Idea #4) -- Find Some Happy People and Get Them to Fight (Weird Idea #5) -- Reward Success and Failure, Punish Inaction (Weird Idea #6) -- Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everyone Else That Success Is Certain (Weird Idea #7) -- Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them (Weird Idea #8) -- Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money (Weird Idea #9) -- Don't Try to Learn Anything from People Who Seem to Have Solved the Problems You Face (Weird Idea #10) -- Forget the Past, Especially Your Company's Successes (Weird Idea #11) -- Putting the Weird Ideas to Work -- Building Companies Where Innovation Is a Way of Life
Dimensions
24 cm
Extent
viii, 232 pages
Isbn
9780743212120
Lccn
2001033657
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)46935779
  • (OCoLC)ocm46935779
Label
Weird ideas that work : 11 1/2 practices for promoting, managing, and sustaining innovation, Robert I. Sutton
Publication
Bibliography note
Includes bibliographical references (p. 207-223) and index
Carrier category
volume
Carrier category code
nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
txt
Content type MARC source
rdacontent
Contents
Why the Weird Ideas Work -- Why These Ideas Work, but Seem Weird -- What Is Creativity, Anyway? -- The Weird Ideas -- Hire "Slow Learners" (of the Organizational Code) (Weird Idea #1) -- Hire People Who Make You Uncomfortable, Even Those You Dislike (Weird Idea #1 1/2) -- Hire People You (Probably) Don't Need (Weird Idea #2) -- Use Job Interviews to Get Ideas, Not to Screen Candidates (Weird Idea #3) -- Encourage People to Ignore and Defy Superiors and Peers (Weird Idea #4) -- Find Some Happy People and Get Them to Fight (Weird Idea #5) -- Reward Success and Failure, Punish Inaction (Weird Idea #6) -- Decide to Do Something That Will Probably Fail, Then Convince Yourself and Everyone Else That Success Is Certain (Weird Idea #7) -- Think of Some Ridiculous or Impractical Things to Do, Then Plan to Do Them (Weird Idea #8) -- Avoid, Distract, and Bore Customers, Critics, and Anyone Who Just Wants to Talk About Money (Weird Idea #9) -- Don't Try to Learn Anything from People Who Seem to Have Solved the Problems You Face (Weird Idea #10) -- Forget the Past, Especially Your Company's Successes (Weird Idea #11) -- Putting the Weird Ideas to Work -- Building Companies Where Innovation Is a Way of Life
Dimensions
24 cm
Extent
viii, 232 pages
Isbn
9780743212120
Lccn
2001033657
Media category
unmediated
Media MARC source
rdamedia
Media type code
n
Other physical details
illustrations
System control number
  • (OCoLC)46935779
  • (OCoLC)ocm46935779

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