The Resource Women in game development : breaking the glass level-cap, edited by Jennifer Brandes Hepler

Women in game development : breaking the glass level-cap, edited by Jennifer Brandes Hepler

Label
Women in game development : breaking the glass level-cap
Title
Women in game development
Title remainder
breaking the glass level-cap
Statement of responsibility
edited by Jennifer Brandes Hepler
Contributor
Editor
Subject
Language
eng
Summary
Videogame development is usually seen as a male dominated field; even playing videogames is often wrongly viewed as a pastime for men only. But behind the curtain, women have always played myriad important roles in gaming. From programmers to artists, designers to producers, female videogame developers endure not only the pressures of their jobs but also epic levels of harassment and hostility. Jennifer Brandes Hepler's Women in Game Development: Breaking the Glass Level-Cap gives voice to talented and experienced female game developers from a variety of backgrounds, letting them share the passion that drives them to keep making games. -- Provided by publisher
Cataloging source
DLC
Illustrations
  • illustrations
  • portraits
Index
index present
LC call number
HD9993.E452
LC item number
H47 2017
Literary form
non fiction
Nature of contents
bibliography
http://library.link/vocab/relatedWorkOrContributorName
Hepler, Jennifer Brandes
http://library.link/vocab/subjectName
  • Video games industry
  • Computer software developers
  • Women in computer science
  • Sex discrimination in employment
  • Computer software developers
  • Sex discrimination in employment
  • Video games industry
  • Women in computer science
Label
Women in game development : breaking the glass level-cap, edited by Jennifer Brandes Hepler
Instantiates
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It starts in the classroom : women and computer science -- Jane Ng -- Kimberly Unger -- "You must be an artist" : stereotypes and realities about female game artists -- Laralyn McWilliams -- Elizabeth LaPensée -- Elizabeth Sampat -- Erin Hoffman-John -- Don't girls hate combat? : variety in game design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write what you know : how female writers expand a game's audience -- Megan Gaiser -- Kari Toyama -- Good, fast, or cheap : what does a game producer do, anyway? -- Katie Postma -- Donna Prior -- "Just a CM ... : why community management is judged so harshly -- Sheri Rubin -- The "average player" : how game testing departments can bias their results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion
Dimensions
23 cm
Extent
xiii, 223 pages
Isbn
9781138947924
Lccn
2016013699
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40026271024
Other physical details
illustrations, portraits
Specific material designation
regular print
System control number
  • (OCoLC)948878487
  • (OCoLC)ocn948878487
Label
Women in game development : breaking the glass level-cap, edited by Jennifer Brandes Hepler
Publication
Copyright
Bibliography note
Includes bibliographical references and index
Carrier category
volume
Carrier category code
  • nc
Carrier MARC source
rdacarrier
Content category
text
Content type code
  • txt
Content type MARC source
rdacontent
Contents
Introduction -- Brenda Romero -- Rebecca Ann Heineman -- From the beginning -- Judy Tyrer -- Brianna Wu -- Karisma Williams -- It starts in the classroom : women and computer science -- Jane Ng -- Kimberly Unger -- "You must be an artist" : stereotypes and realities about female game artists -- Laralyn McWilliams -- Elizabeth LaPensée -- Elizabeth Sampat -- Erin Hoffman-John -- Don't girls hate combat? : variety in game design -- Jennifer Brandes Hepler -- Sheri Graner Ray -- Write what you know : how female writers expand a game's audience -- Megan Gaiser -- Kari Toyama -- Good, fast, or cheap : what does a game producer do, anyway? -- Katie Postma -- Donna Prior -- "Just a CM ... : why community management is judged so harshly -- Sheri Rubin -- The "average player" : how game testing departments can bias their results -- Leigh Alexander -- Mattie Brice -- Anita Sarkeesian and Laura Hudson -- Conclusion
Dimensions
23 cm
Extent
xiii, 223 pages
Isbn
9781138947924
Lccn
2016013699
Media category
unmediated
Media MARC source
rdamedia
Media type code
  • n
Other control number
40026271024
Other physical details
illustrations, portraits
Specific material designation
regular print
System control number
  • (OCoLC)948878487
  • (OCoLC)ocn948878487

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